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ROBLOX But Every Rejoin Makes You Stronger

ROBLOX But Every Rejoin Makes You Stronger

A Roblox experience owned by √Niko.

TycoonENprogressionsocialrejoin mechanic

ROBLOX But Every Rejoin Makes You Stronger is a tycoon experience created on 2023-01-31. It records 41,612,227 lifetime visits and 28 concurrent players. The title holds 20,543 favorites and maintains a 41% like percentage. The description notes mechanics involving strength increases upon rejoining and friend joins.

Description (written by the developer; not a statement by this register)

🔥Every time you rejoin the game, you get stronger... 👤Every time one of your friends joins you, you get 1 Million XP! 📃Use the :suggest command to send suggestions!

Last updated by the developer 8 Aug 2026, 19:46 UTC.

28
playing (measured 12 Aug 2026, 08:35 UTC)
41,612,227
lifetime visits
45%
liked (7,119 👍 / 8,732 👎)
20,649
favourites (0.5 per 1k visits)
31 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:3528first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Cosmetics Unlocked
999 R$
Crown Player
499 R$
Rejoin Boost
199 R$
Orb Boost
199 R$
Loss Prevention
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Common · other2,714,785 · 10.3% win
Uncommon · other2,316,296 · 9.9% win
Rare · other2,047,268 · 9.5% win
Epic · other1,774,933 · 9.3% win
Legendary · other1,440,209 · 9.1% win
Mythical · other1,080,759 · 8.8% win
Ethereal · other707,961 · 7.7% win
Ultimate · other461,276 · 6.5% win
Divine · other358,907 · 6.0% win
Godly · other199,398 · 4.9% win
Unreal · other98,896 · 3.7% win
Impossible · progression57,393 · 2.9% win
Beta Tester · other42,807 · 0.00% win
Eclipse · other28,838 · 1.7% win
Eternal · other14,001 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

41454323 August 2026 — 41 % liked2 September 2026 — 45 % liked23 August 20262 September 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:4745+4
23 Aug 2026, 14:3641first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.