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🩷 Gacha Idols! ☆ Collect J-Pop/Vkei/K-Pop Cards ♪

🩷 Gacha Idols! ☆ Collect J-Pop/Vkei/K-Pop Cards ♪

A Roblox experience owned by Gacha Idols.

SimulatorENGachaCard CollectionJ-Pop/K-Pop

Gacha Idols! ☆ Collect J-Pop/Vkei/K-Pop Cards ♪ is a simulator experience created on 2025-06-04. It has 1,295,151 lifetime visits and 26,094 favorites. The game holds a 94% like percentage. Currently, 2 players are active.

Description (written by the developer; not a statement by this register)

:ˋˏ➛ Welcome to Gacha Idols! ヾ(˵˃ ᗜ ˂˵) ☆ ⇢ ˗ˏˋ Gacha Idols (ジェイガチャ) is a gacha card collection simulator where you can collect and trade J-pop, Vkei, Vocaloid, and K-pop photocards and chekis! ♪ — — — — — — — — — — — — — — ♡ 。˚ In Gacha Idols, you can: ∙ Open gachapons and pull rare cards!! ∙ Play minigames to earn gems and prizes! ∙ Customize your cards with unique and cute sleeves! ∙ Trade your cards with other players! ♬ ˚· If you have any suggestions, please tell us on our group forum! 💜

Last updated by the developer 7 Aug 2026, 18:37 UTC.

2
playing (measured 10 Aug 2026, 20:17 UTC)
1,295,151
lifetime visits
94%
liked (5,394 👍 / 357 👎)
26,129
favourites (20.2 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Luck
249 R$
x2 Gems
199 R$
x2 Stars
199 R$
Infinite Tap Capacity
99 R$
Auto Tap
99 R$
Faster Pulls
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Gacha Idols! ☆ · welcome381,530 · 70.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3194no change
14 Aug 2026, 13:3094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.