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[UPD 🔥] No Mercy: Duels 💥

[UPD 🔥] No Mercy: Duels 💥

A Roblox experience owned by NO MERCY COMMUNITY.

ShooterENFPS1v1Aim Training

[UPD 🔥] No Mercy: Duels 💥 is a shooter experience created on 2025-06-06. It currently has 98 players and 2,250,393 lifetime visits. The game holds 3,201 favorites and a 68% like percentage. It supports mobile, console, and keyboard or controller inputs. The description indicates it is a beta build featuring 1v1 and team duels.

Description (written by the developer; not a statement by this register)

💥 No Mercy: Duels 💥 Welcome to No Mercy: Duels, the ultimate battleground where reaction time, precision, and skills decide who walks out and who gets dropped. ⚔️ 1v1 or Team Duels 🎯 No spreading on guns, just straight up skills! 💀 One mistake and you're done. 1 Tap to head! 🔥 Think you're better? Prove it. Call out friends or climb the leaderboards against others. RISE your name to prove everyone you have the sharpest aim. 🎮 Fully supports: • Mobile • Console • Keyboard & Mouse / Controller 🚧 BETA BUILD – Expect updates, new weapons, new maps. Report bugs in our comms server. (This phase will last 1 week) Tags: Duels, 1v1, Aim Game, Hood FPS, Ghetto Gun Game, Comp, Clutch, Fight, Street, Arena, Reaction Test, Skill Game

Last updated by the developer 9 Aug 2026, 19:27 UTC.

98
playing (measured 10 Aug 2026, 15:04 UTC)
2,250,393
lifetime visits
68%
liked (1,113 👍 / 532 👎)
3,480
favourites (1.5 per 1k visits)
6 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:04101first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[💸SALE💸] Cross Bundle
800 R$
[💸SALE💸] RGB Button
499 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other4,638 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0568no change
14 Aug 2026, 09:0568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.