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Troll Laser Tower 🔫

Troll Laser Tower 🔫

A Roblox experience owned by 크롱 스튜디오.

PuzzleENtower defensepuzzleobstacle avoidance

Troll Laser Tower 🔫 is a puzzle experience created on 2025-06-09. It has accumulated 36,186,152 lifetime visits and 59,705 favorites. Currently, 121 users are playing. The title holds a 93% like percentage. The description notes it is an original creation based on the creator's previous thumbnail and gameplay style, with no affiliation to other games.

Description (written by the developer; not a statement by this register)

Welcome to Troll Laser Tower! Can you really break the tower by avoiding laser? (This game is an original creation based on the thumbnail and gameplay style I’ve used in my other games. It is not affiliated with any other game)

Last updated by the developer 6 Aug 2026, 15:15 UTC.

39
playing (measured 21 Aug 2026, 20:54 UTC)
36,270,889
lifetime visits
93%
liked (62,949 👍 / 4,522 👎)
60,355
favourites (1.7 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3911878.510 August 2026 — 118 players21 August 2026 — 39 players10 August 202621 August 2026
2 measurements spanning 11 days, net -79. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–130 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5439-79
10 Aug 2026, 13:52118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

어드민 🛠️
2,499 R$
무지개 양탄자 🌈
749 R$
거대한 레이저 총 🔫
549 R$
투명 장치 💥
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,636,250 · 100.0% win
Congratulations! · other199,800 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked21 August 202622 October 2026
8 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:2093no change
12 Oct 2026, 15:1893no change
2 Oct 2026, 15:1793no change
22 Sept 2026, 15:1693no change
12 Sept 2026, 15:1593no change
2 Sept 2026, 15:0693no change
23 Aug 2026, 15:0093no change
21 Aug 2026, 20:5493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.