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Steal a Slap!

Steal a Slap!

A Roblox experience owned by Game Name..

Fighting & PvPENslap fightingbase defenserebirth progression

Steal a Slap! is a fighting-pvp Roblox experience created on 2025-06-10. It currently has 326 players online. The game has accumulated 35,443,250 lifetime visits and 187,694 favorites. User engagement shows a 93% like percentage. The title focuses on slap-based combat mechanics within a multiplayer arena setting.

Description (written by the developer; not a statement by this register)

Welcome to Steal a Slap! 🧤 🤚 Slap other players! 💰 Buy new Slaps! 🔥 Use unique Slap abilities! 👣 Steal from others (and defend yours) 💸 Profit! Upgrade your base, defend you Slaps from others, and Rebirth to work your way up the leaderboards! Tags: Slap, Fighting, Battle, Multiplayer, Funny, Meme, Chaos, Troll, Brainrot, Competitive, Arena, Survival, Roleplay, Simulator, Tycoon, Obby, Action, Minigames, PVP, Friends, Steal

Last updated by the developer 28 Aug 2026, 20:00 UTC.

227
playing (measured 4 Sept 2026, 23:50 UTC)
36,318,720
lifetime visits
93%
liked (36,909 👍 / 2,932 👎)
189,909
favourites (5.2 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1051,09359922710 August 20264 September 2026
338 measurements spanning 25 days, net -172. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 338
Measured (UTC)PlayersChange
4 Sept 2026, 23:50227+21
4 Sept 2026, 22:50206+5
4 Sept 2026, 21:50201-42
4 Sept 2026, 20:50243-584
4 Sept 2026, 19:50827+458
4 Sept 2026, 18:50369+130
4 Sept 2026, 17:50239+16
4 Sept 2026, 16:50223-22
4 Sept 2026, 15:50245-33
4 Sept 2026, 14:50278+20
4 Sept 2026, 13:50258-23
4 Sept 2026, 12:50281+20
4 Sept 2026, 11:50261+21
4 Sept 2026, 10:50240+8
4 Sept 2026, 09:50232+36
4 Sept 2026, 08:50196-17
4 Sept 2026, 07:50213-16
4 Sept 2026, 06:50229+35
4 Sept 2026, 05:50194+43
4 Sept 2026, 04:50151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
4,499 R$
Flying Carpet
349 R$
2x Cash
299 R$
VIP
199 R$
Auto Collect
129 R$
Powerful Slap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,505,101 · 20.1% win
Collect 1 Slap! · collection5,155,333 · 15.6% win
Collect 5 Slaps! · collection3,507,911 · 11.5% win
Steal 1 Slap! · other2,869,451 · 10.1% win
Collect 10 Slaps! · collection2,552,324 · 8.6% win
Earn 5,000 Cash! · other2,034,674 · 9.8% win
Earn 10,000 Cash! · progression1,908,930 · 9.2% win
Earn 50,000 Cash! · other1,669,165 · 8.4% win
Earn 100,000 Cash! · other1,579,792 · 8.1% win
Collect 20 Slaps! · collection1,507,456 · 5.8% win
Earn 500,000 Cash! · progression1,338,624 · 7.3% win
Earn 1,000,000 Cash! · other1,227,501 · 6.9% win
Earn 5,000,000 Cash! · other1,024,310 · 6.3% win
Collect 30 Slaps! · collection988,564 · 4.2% win
Rebirth 1 · progression971,867 · 6.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20264 September 2026
337 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 337
Measured (UTC)% likedChange
4 Sept 2026, 23:5093no change
4 Sept 2026, 22:5093no change
4 Sept 2026, 21:5093no change
4 Sept 2026, 20:5093no change
4 Sept 2026, 19:5093no change
4 Sept 2026, 18:5093no change
4 Sept 2026, 17:5093no change
4 Sept 2026, 16:5093no change
4 Sept 2026, 15:5093no change
4 Sept 2026, 14:5093no change
4 Sept 2026, 13:5093no change
4 Sept 2026, 12:5093no change
4 Sept 2026, 11:5093no change
4 Sept 2026, 10:5093no change
4 Sept 2026, 09:5093no change
4 Sept 2026, 08:5093no change
4 Sept 2026, 07:5093no change
4 Sept 2026, 06:5093no change
4 Sept 2026, 05:5093no change
4 Sept 2026, 04:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.