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Steal a Skill🔮

Steal a Skill🔮

A Roblox experience owned by Servants of Allah: Islam Studio.

SimulatorENskill collectionbattlerebirth mechanic

Steal a Skill🔮 is a simulator experience created on 2025-06-14. It has recorded 16,683,392 lifetime visits and 12,772 favorites. Currently, 104 players are active. The title holds a 79% positive rating. The game involves collecting moving skills, purchasing them, and rebirthing for benefits.

Description (written by the developer; not a statement by this register)

In a world full of roaming Skills... Only the fastest and smartest players can collect the most powerful skills! ✨ How to Play: – 🔮 Skills appear and move around the map – 💰 Buy Skill before others can grab it – ⚔️ Use your Skills to battle, troll, or show off – ♻️ Rebirth to increase your max health and gain other benefits – 🧙 Become the strongest Skill wielder in the server! – 💸 Remember: You earn money even while you're offline!

Last updated by the developer 17 Jul 2026, 16:09 UTC.

66
playing (measured 21 Aug 2026, 20:54 UTC)
16,770,854
lifetime visits
79%
liked (12,769 👍 / 3,368 👎)
13,003
favourites (0.8 per 1k visits)
14 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6610786.510 August 2026 — 107 players21 August 2026 — 66 players10 August 202621 August 2026
2 measurements spanning 11 days, net -41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–113 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5466-41
10 Aug 2026, 14:22107first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Speed
149 R$
2X Money
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Purchase · other3,622,174 · 53.0% win
Official Magic Owner · collection3,564,843 · 52.5% win
First Heist · progression1,881,036 · 34.0% win
First Blood · other1,475,821 · 24.8% win
Oops... · other1,408,453 · 28.1% win
Magic Collector · collection1,129,644 · 18.6% win
Magic Reclaimed · other944,782 · 18.4% win
Legendary Grab · other681,299 · 12.2% win
Getting the Hang of It · other491,313 · 7.2% win
Mythic Moment · other311,220 · 5.4% win
Sticky Fingers · other130,694 · 3.6% win
Ascended Aura · other88,003 · 1.9% win
Magic Menace · other77,725 · 1.5% win
Serial Collector · collection31,220 · 0.90% win
Eternal Power · other25,825 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked21 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:4679no change
23 Aug 2026, 17:2279no change
21 Aug 2026, 20:5479no change
13 Aug 2026, 17:1979first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.