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[UPD]Become Superhero

[UPD]Become Superhero

A Roblox experience owned by The Gang Stockholm.

RoleplayENsuperherocity cleanupprestige

[UPD]Become Superhero is a roleplay experience created on 2025-06-13. It has accumulated 1,097,957 lifetime visits and 61,024 favorites. Currently, 11 users are playing. The game holds a 77% like percentage. The description highlights mechanics including workouts, villain fights, prestige systems, and questlines. Premium players receive bonuses for cash and luck.

Description (written by the developer; not a statement by this register)

⚡ Welcome to Become Superhero ⚡ “This city once believed in heroes - masks, capes, legends! Then the city fell into the hands of villains. Do you have what it takes to BECOME SUPERHERO?!” 💪 Workout to gain strength. 💥 Fight villains and clean up the city. ⭐ Prestige to reach new levels. ⏫ Unlock new Superheroes and gear. 💫 Take on questlines and unlock secrets. ⭐ Premium players earn 10% more cash and 10% more luck. 🤝 Playing with friends increases your cash gain. 💬 Join our communities for news, feedback , and more. 👍 Next Code at 500 Likes

Last updated by the developer 5 Aug 2026, 12:27 UTC.

11
playing (measured 10 Aug 2026, 14:00 UTC)
1,097,957
lifetime visits
77%
liked (783 👍 / 236 👎)
62,658
favourites (57.1 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:007first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome587,112 · 100.0% win
Getting Strong · progression480,248 · 100.0% win
Cleaning the streets · other359,282 · 100.0% win
Broccoli · other293,750 · 74.2% win
Hot Wheels · other186,307 · 46.0% win
Hero in the Making · other145,617 · 35.5% win
Cape On! · collection99,659 · 18.1% win
Knuckles · other94,263 · 28.8% win
Mask on · other36,722 · 9.7% win
Prestige 1 · progression35,216 · 4.7% win
Prestige 2 · progression12,197 · 1.2% win
Prestige 3 · progression4,105 · 0.20% win
Prestige 4 · progression1,820 · 0.00% win
Prestige 5 · progression1,270 · 0.00% win
Meet a Dev · other806 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0077no change
24 Aug 2026, 14:5177no change
14 Aug 2026, 14:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.