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🏰 Kingdom Folk [BE THE KING👑]

🏰 Kingdom Folk [BE THE KING👑]

A Roblox experience owned by Kingdom Folk.

RoleplayENmedieval fantasysocial simulationroleplay

Description (written by the developer; not a statement by this register)

🏰・Welcome to Brisefell, a living medieval fantasy kingdom shaped by its players. 🌾・Start with nothing. Gather, craft, trade, deliver, heal, bless, or enforce the law as you build a life of your own. ⚔️・Find your place in the social order—from Peasant and Commoner to Physician, Sanctist, Knight, Noble, or Monarch. ⚒️・Every role matters. Supply the markets, run an establishment, care for the sick, protect the streets, or serve the Crown. 📜・Build wealth and influence through business, royal letters, diplomacy, and council. 👑・As Monarch, shape the laws, taxes, wages, justice, and future of the realm. 🔥・Rule wisely—or face crime, unrest, and revolution. The Crown can be lost. ❓・Will you build a quiet life, rise to power, rule Brisefell, or help bring it down? ────────────────── ⚠️・Kingdom Folk is currently in Open Beta. Expect bugs and unfinished content. ⚒️・Developed by Busoshoaku.

Last updated by the developer 12 Aug 2026, 18:09 UTC.

16
playing (measured 13 Aug 2026, 06:50 UTC)
6,176
lifetime visits
75%
liked (106 👍 / 36 👎)
1,702
favourites (275.6 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:505first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Noble
900 R$
Double Cash
775 R$
Longer Lifespan
675 R$
Permanent Knight
325 R$
Permanent Sanctist
275 R$
Permanent Physician
225 R$
Enhanced Thirst Bar
200 R$
Enhanced Hunger Bar
200 R$
Illness Immunity
175 R$
Permanent House
75 R$
Permanent Commoner
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Brisefell · welcome23,065 · 100.0% win
Played as a Commoner · other3,453 · 50.7% win
Meet the Creator · social2,937 · 23.0% win
Played as a Noble · other612 · 7.0% win
Played as the Monarch · other553 · 17.4% win
Played as a Physician · other535 · 7.4% win
Played as a Knight · welcome373 · 4.6% win
Played as a Sanctist · welcome233 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

758278.517 August 2026 — 82 % liked27 August 2026 — 75 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 18:4875-7
17 Aug 2026, 18:3682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.