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[SUMMER!] Stands Online

[SUMMER!] Stands Online

A Roblox experience owned by Stands Online.

Fighting & PvPENJoJo's Bizarre AdventurePvPAnime

[SUMMER!] Stands Online is a fighting-pvp experience created on 2018-08-28. It currently has 112 players. The game has accumulated 56,844,504 lifetime visits. It holds a like percentage of 85 and has 193,984 favorites.

Description (written by the developer; not a statement by this register)

In Stands Online, you can obtain Stands with random heads, bodies, moves, sizes, and much more to face off against other players within PVP! Please note that public servers automatically shut down after their timer has reached 12 hours! 👾 UPDATE V35.98 - ELDER EVENT & MORE! ☄️ • 🏄 THE SUMMER EVENT IS BACK FOR A LIMITED-TIME!!! • 🐚 COLLECT SHELLS TO BUY ICE CREAM & SUNDAES TO ROLL SUMMER STANDS!!! • 👾 THE ELDER EVENT IS BACK FOR A LIMITED-TIME!!! • ☄️ MINE METEORS FOR ELDER ARROWS TO ROLL SUMMER STANDS!!! • 📈 EARN 2X BATTLE POINT REWARDS ON WEEKENDS! • ⚖️ MORE QOL CHANGES, BALANCE CHANGES, & BUG FIXES! • 📰 READ THE FULL CHANGELOG ON OUR COMMUNITY SERVER! Misc. Controls [M] - Toggle Menu [Q] - Summon Stand [G] - Pose (Requires Stand) [LEFT ALT] - Dash [LEFT CTRL] - Sprint (Toggle) Tags: jojo, stands

Last updated by the developer 14 Aug 2026, 20:25 UTC.

63
playing (measured 21 Aug 2026, 20:54 UTC)
56,871,980
lifetime visits
85%
liked (85,781 👍 / 14,927 👎)
194,019
favourites (3.4 per 1k visits)
28 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

39635110 August 2026 — 39 players21 August 2026 — 63 players10 August 202621 August 2026
2 measurements spanning 11 days, net +24. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–67 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5463+24
10 Aug 2026, 16:1739first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
2x Inventory
200 R$
Item Notifier
200 R$
Custom Utility Color
80 R$
Custom Aura Color
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated The Pumpkin King! · progression13,395 · 0.00% win
Alpha Tester · other11,849 · 0.00% win
Defeated The Pumpkin King During a Blood Moon! · progression8,948 · 0.00% win
Open The Portal · progression3,374 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0785no change
23 Aug 2026, 14:0385no change
21 Aug 2026, 20:5485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.