Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Mad Road

[UPD] Mad Road

A Roblox experience owned by Century Nomads.

SurvivalENpost-apocalypticvehicle combatsurvival

[UPD] Mad Road is a survival experience created on 2025-06-18. It has accumulated 78,290,094 lifetime visits and 1,781,632 favorites. Currently, 2,308 users are playing. The game holds a 93% like percentage. Players customize vehicles, scavenge resources, and navigate a post-apocalyptic landscape.

Description (written by the developer; not a statement by this register)

New Features: 7/31: 🚗 New Four-Person Vehicle! 🎫 New Passes! 💎 Increased In-Game Diamond Earnings! 🛠️ Bug fix! In the bleak world of "MAD ROAD," embark on a gripping survival adventure. 🚗 Customize & Drive: Upgrade your vehicle with weapons and armor to tackle harsh terrains and enemies. 💵 Scavenge Resources: Roam abandoned towns and wildlands to gather essential supplies for survival. 🚁 Find Safe Havens: Navigate through danger to secure escape routes in a perilous post-apocalyptic landscape. Ready for the challenge? Hit the gas—your survival journey starts now! 👍 Like the game and join the group!

Last updated by the developer 24 Sept 2025, 08:48 UTC.

739
playing (measured 4 Sept 2026, 18:50 UTC)
81,342,203
lifetime visits
93%
liked (61,997 👍 / 4,314 👎)
1,854,228
favourites (22.8 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5492,4351,49273910 August 20264 September 2026
333 measurements spanning 25 days, net -1,411. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 266–2,718 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 333
Measured (UTC)PlayersChange
4 Sept 2026, 18:50739-203
4 Sept 2026, 17:50942+19
4 Sept 2026, 16:50923-211
4 Sept 2026, 15:501,134+67
4 Sept 2026, 14:501,067-130
4 Sept 2026, 13:501,197-39
4 Sept 2026, 12:501,236+85
4 Sept 2026, 11:501,151-11
4 Sept 2026, 10:501,162+11
4 Sept 2026, 09:501,151-23
4 Sept 2026, 08:501,174+93
4 Sept 2026, 07:501,081-116
4 Sept 2026, 06:501,197+218
4 Sept 2026, 05:50979+93
4 Sept 2026, 04:50886+31
4 Sept 2026, 03:50855-5
4 Sept 2026, 02:50860+187
4 Sept 2026, 01:50673+31
4 Sept 2026, 00:50642+70
3 Sept 2026, 23:50572first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
699 R$
+10K dollars
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20264 September 2026
334 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 334
Measured (UTC)% likedChange
4 Sept 2026, 18:5093no change
4 Sept 2026, 17:5093no change
4 Sept 2026, 16:5093no change
4 Sept 2026, 15:5093no change
4 Sept 2026, 14:5093no change
4 Sept 2026, 13:5093no change
4 Sept 2026, 12:5093no change
4 Sept 2026, 11:5093no change
4 Sept 2026, 10:5093no change
4 Sept 2026, 09:5093no change
4 Sept 2026, 08:5093no change
4 Sept 2026, 07:5093no change
4 Sept 2026, 06:5093no change
4 Sept 2026, 05:5093no change
4 Sept 2026, 04:5093no change
4 Sept 2026, 03:5093no change
4 Sept 2026, 02:5093no change
4 Sept 2026, 01:5093no change
4 Sept 2026, 00:5093no change
3 Sept 2026, 23:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.