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2 Player Combat Tycoon

2 Player Combat Tycoon

A Roblox experience owned by ShowerThoughts.

TycoonENteam-basedbase-buildingcapture-the-flag

2 Player Combat Tycoon is a tycoon experience created on 2025-06-20. It has recorded 2,655,744 lifetime visits and 11,642 favorites. Currently, 10 users are playing. The experience holds a 94% like percentage. The description indicates gameplay involves team-based combat, base building, and cash stacking mechanics.

Description (written by the developer; not a statement by this register)

Friends against foes! ⚔️ Team up with a buddy, build your base, stack cash, and fight against other teams! 💸 Join the group for FREE $5K cash in-game: https://www.roblox.com/groups/35333119/ 💾 Your progress SAVES! 🏳️ Capture the flag for +30% multiplier! [Shutdown = Update/New Content]

Last updated by the developer 10 Aug 2026, 16:59 UTC.

10
playing (measured 10 Aug 2026, 17:53 UTC)
2,655,744
lifetime visits
94%
liked (16,230 👍 / 1,034 👎)
11,746
favourites (4.4 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:536first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Helicopter
199 R$
Bunker Armory
149 R$
Hyperlaser Gun
129 R$
x2 Cash
79 R$
More Stamina
49 R$
Invisi Cola (Invisibility)
49 R$
Auto Collect
39 R$
Gravity Cola
39 R$
Speed Cola
39 R$
Golden Medkit
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,292,671 · 100.0% win
Complete Tycoon! · progression147,187 · 19.2% win
Rebirthed · progression37,558 · 4.8% win
Nuke · other25,420 · 3.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0294no change
24 Aug 2026, 07:0194no change
14 Aug 2026, 07:0194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.