Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Grow an Army 🎖️

Grow an Army 🎖️

A Roblox experience owned by 0 Thought Games.

TycoonENmilitaryoffline earningsempire building

Grow an Army 🎖️ is a tycoon experience created on 2025-06-22. It has accumulated 7,885,174 lifetime visits and 19,010 favorites. Currently, 12 users are playing. The game holds a 95% like percentage. Players purchase units to build their army and earn cash, which generates offline.

Description (written by the developer; not a statement by this register)

🎖️ Welcome to Grow an Army! 🤑 Purchase Army Units and build your Army to become the BIGGEST ARMY! 💡 [How To Play] Purchase Army Units at the Army Shop. Build an Army in your Plot. Earn Cash and build your EMPIRE! 💤 REMEMBER, your Army will generate Cash OFFLINE! 🔗 Tags: Grow a Garden, Army, Fight, Grow, Steal, Tycoon, Military, Warfare, War.

Last updated by the developer 10 Feb 2026, 23:31 UTC.

12
playing (measured 10 Aug 2026, 14:23 UTC)
7,885,174
lifetime visits
95%
liked (37,047 👍 / 1,940 👎)
19,063
favourites (2.4 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:234first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tall Fence
15 R$
Concrete Fence
10 R$
Sand Fence
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0295no change
23 Aug 2026, 22:0195no change
13 Aug 2026, 22:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.