Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Escape from 99 Nights in the forest monster!

[UPD] Escape from 99 Nights in the forest monster!

A Roblox experience owned by Skullys Spookies!.

HorrorENhorrorpuzzlesurvival

Escape from 99 Nights in the forest monster! is a horror experience created on 2025-06-29. It currently has 66 players. The game has accumulated 26,537,713 lifetime visits. It holds a 96% like percentage and 58,149 favorites.

Description (written by the developer; not a statement by this register)

You’re trapped on an cave with only one goal: escape. To survive, you must explore the darkness, find hidden skulls, and use them to unlock ancient Skull Doors blocking your path. But you’re not alone down here… A twisted deer-like creature hunts the tunnels. Stay in the shadows, solve puzzles, and move carefully... Can you escape from the deer? [ Thanks for the creators of Grandma's Favourite Games for making the original 99 nights in the forest! ]

Last updated by the developer 15 May 2026, 19:41 UTC.

66
playing (measured 10 Aug 2026, 14:31 UTC)
26,537,713
lifetime visits
96%
liked (98,809 👍 / 3,833 👎)
59,840
favourites (2.3 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tracker [PERMANENT]
150 R$
FlashLight [PERMANENT]
100 R$
BloxyCola [PERMANENT]
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You escaped! · progression525,725 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:1796no change
12 Oct 2026, 16:1696no change
2 Oct 2026, 16:1696no change
22 Sept 2026, 16:0896no change
12 Sept 2026, 16:0696no change
2 Sept 2026, 16:0496no change
23 Aug 2026, 15:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.