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Nyctophobia [Alpha]

Nyctophobia [Alpha]

A Roblox experience owned by ScareTech.

HorrorENhorrorpuzzlemultiplayer

Nyctophobia [Alpha] is a Roblox horror experience, created in 2025. Players move through a tense setting built to unsettle and frighten. It has been visited 20,376,636 times over its lifetime, carries a 74% like rating, and has 82,363 favorites, with 736 players active at last count.

Description (written by the developer; not a statement by this register)

Navigate through increasingly terrifying levels, each filled with unique entities, puzzles, and dark secrets waiting to be uncovered. 🚪 Discover new levels. ❓ Find secrets. 💰 Earn cash. ⚔️ Purchase weapons. 🔫 Hunt entities. Or 👾 Purchase entities. 🏹 Hunt player's. For the best experience. 📈 Turn on max graphics. 🎧 Use Headphones. WARNING! This experience contains Sudden jumpscares, Loud noises, and Flashing lights. [ THIS GAME IS IN ALPHA! EXPECT MUCH TO CHANGE AND LOTS OF BUGS ]

Last updated by the developer 22 Jul 2026, 18:06 UTC.

99
playing (measured 17 Sept 2026, 05:50 UTC)
21,248,170
lifetime visits
75%
liked (7,302 👍 / 2,486 👎)
88,323
favourites (4.2 per 1k visits)
1 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

991,20365127 August 202617 September 2026
500 measurements spanning 21 days, net -178. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
17 Sept 2026, 05:5099-28
17 Sept 2026, 04:50127-33
17 Sept 2026, 03:50160-9
17 Sept 2026, 02:50169-77
17 Sept 2026, 01:50246-73
17 Sept 2026, 00:50319-28
16 Sept 2026, 23:50347-23
16 Sept 2026, 22:50370+18
16 Sept 2026, 21:50352-3
16 Sept 2026, 20:50355+9
16 Sept 2026, 19:50346-2
16 Sept 2026, 18:50348-5
16 Sept 2026, 17:50353-42
16 Sept 2026, 16:50395+18
16 Sept 2026, 15:50377-12
16 Sept 2026, 14:50389+40
16 Sept 2026, 13:50349+23
16 Sept 2026, 12:50326-11
16 Sept 2026, 11:50337+80
16 Sept 2026, 10:50257first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shrieker
999 R$
Spiked Club
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,582,962 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

747574.513 August 202622 October 2026
637 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 637
Measured (UTC)% likedChange
22 Oct 2026, 17:0775no change
12 Oct 2026, 17:0675no change
2 Oct 2026, 17:0575+1
22 Sept 2026, 17:0474no change
17 Sept 2026, 05:5074no change
17 Sept 2026, 04:5074no change
17 Sept 2026, 03:5074no change
17 Sept 2026, 02:5074no change
17 Sept 2026, 01:5074no change
17 Sept 2026, 00:5074no change
16 Sept 2026, 23:5074no change
16 Sept 2026, 22:5074no change
16 Sept 2026, 21:5074no change
16 Sept 2026, 20:5074no change
16 Sept 2026, 19:5074no change
16 Sept 2026, 18:5074no change
16 Sept 2026, 17:5074no change
16 Sept 2026, 16:5074no change
16 Sept 2026, 15:5074no change
16 Sept 2026, 14:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.