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Fight Anime Bosses ⚔️

Fight Anime Bosses ⚔️

A Roblox experience owned by InfinityAnime.

RacingENanimeidlesummoner

Fight Anime Bosses ⚔️ is a Roblox experience created on 2025-07-04. It currently has 64 players online. The game has accumulated 21,838,730 lifetime visits and 63,894 favorites. It holds a 99% like percentage. The genre field is null.

Description (written by the developer; not a statement by this register)

⚔️Welcome to Fight Anime Bosses⚔️ ❤️ Use code: "180KLIKES" ❤️ Use code: "190KLIKES" ❤️ Use code: "PUNCH" 🧙‍♂️ Summon units from different universes to fight bosses! 💎 Collect rare loot from defeating enemies! 🚀 Level up and upgrade your units! 🤝 Team up with friends to fight in dungeons! ⚔️ Fight with your units offline to get loot overnight!

Last updated by the developer 11 Feb 2026, 17:39 UTC.

64
playing (measured 10 Aug 2026, 14:23 UTC)
21,838,730
lifetime visits
99%
liked (240,523 👍 / 3,396 👎)
64,127
favourites (2.9 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2364first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Unit Equip
999 R$
Ultra Lucky Guy
699 R$
VIP
399 R$
Super Lucky Guy
399 R$
2X Coins
399 R$
Lucky Guy
199 R$
Bigger Backpack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I · other5,656,327 · 91.9% win
! · other5,655,166 · 91.9% win
E · other5,652,834 · 92.1% win
N · other5,652,403 · 91.8% win
M · other5,650,423 · 92.0% win
A · other5,649,660 · 91.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9913 August 2026 — 99 % liked23 August 2026 — 99 % liked2 September 2026 — 99 % liked12 September 2026 — 99 % liked22 September 2026 — 99 % liked2 October 2026 — 99 % liked12 October 2026 — 99 % liked22 October 2026 — 99 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:5299no change
12 Oct 2026, 16:5099no change
2 Oct 2026, 16:4999no change
22 Sept 2026, 16:4899no change
12 Sept 2026, 16:4699no change
2 Sept 2026, 16:3899no change
23 Aug 2026, 16:2399no change
13 Aug 2026, 16:1899first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.