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Fight Anime Bosses ⚔️

Fight Anime Bosses ⚔️

A Roblox experience owned by InfinityAnime.

Fight Anime Bosses ⚔️ is a Roblox experience created on 2025-07-04. It currently has 64 players online. The game has accumulated 21,838,730 lifetime visits and 63,894 favorites. It holds a 99% like percentage. The genre field is null.

Description (written by the developer; not a statement by this register)

⚔️Welcome to Fight Anime Bosses⚔️ ❤️ Use code: "180KLIKES" ❤️ Use code: "190KLIKES" ❤️ Use code: "PUNCH" 🧙‍♂️ Summon units from different universes to fight bosses! 💎 Collect rare loot from defeating enemies! 🚀 Level up and upgrade your units! 🤝 Team up with friends to fight in dungeons! ⚔️ Fight with your units offline to get loot overnight!

Last updated by the developer 11 Feb 2026, 17:39 UTC.

64
playing (measured 10 Aug 2026, 14:23 UTC)
21,838,730
lifetime visits
99%
liked (240,055 👍 / 3,389 👎)
63,894
favourites (2.9 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2364first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Unit Equip
999 R$
Ultra Lucky Guy
699 R$
VIP
399 R$
Super Lucky Guy
399 R$
2X Coins
399 R$
Lucky Guy
199 R$
Bigger Backpack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I · other5,627,834
! · other5,626,645
E · other5,624,320
N · other5,623,943
M · other5,621,910
A · other5,621,224

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.