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[SPECTATING] DeltaRhythm V1.3.2

[SPECTATING] DeltaRhythm V1.3.2

A Roblox experience owned by Fries Corporation.

Music & rhythmENDeltaruneMusicMinigame

[SPECTATING] DeltaRhythm V1.3.2 is a music-rhythm experience created on 2025-07-07. It has recorded 6,880,717 lifetime visits and currently has 175 players. The title holds 64,039 favorites and maintains an 87% like percentage. This entry serves as a recreation of the Deltarune rhythm game.

Description (written by the developer; not a statement by this register)

V1.3.2 Deltarune Rhythm Minigame THIS GAME IS NOT FOR SALE! ! WARNING MIGHT LAG ON LOW END DEVICES ! !! !! Hold long notes until the end to get more Score! !! !! this is a recreation of the Deltarune Rhythm Game! i tried to make it as close to the original one. it might not be the best but its fun to play it! im going to update it and add some more songs and animations. for now enjoy those that are in game :3 BUGS CAN HAPPEN! MOST OF THEM CAN BE FIXED WITH A REJOIN! Shutdown = Update Deltarune made by Toby fox and their team

Last updated by the developer 6 Aug 2026, 15:21 UTC.

97
playing (measured 22 Aug 2026, 05:50 UTC)
7,020,217
lifetime visits
87%
liked (19,077 👍 / 2,842 👎)
65,265
favourites (9.3 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97236166.510 August 2026 — 236 players21 August 2026 — 206 players21 August 2026 — 213 players21 August 2026 — 169 players21 August 2026 — 204 players22 August 2026 — 181 players22 August 2026 — 235 players22 August 2026 — 193 players22 August 2026 — 147 players22 August 2026 — 145 players22 August 2026 — 97 players10 August 202622 August 2026
11 measurements spanning 11 days, net -139. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–257 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5097-48
22 Aug 2026, 04:50145-2
22 Aug 2026, 03:50147-46
22 Aug 2026, 02:50193-42
22 Aug 2026, 01:50235+54
22 Aug 2026, 00:50181-23
21 Aug 2026, 23:50204+35
21 Aug 2026, 22:50169-44
21 Aug 2026, 21:50213+7
21 Aug 2026, 20:54206-30
10 Aug 2026, 21:36236first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Note Skins
399 R$
VIP
219 R$
2X Dark Dollars
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,056,044 · 73.7% win
z rank · progression1,719,277 · 61.5% win
Complete a track · progression1,197,261 · 55.8% win
S Rank · progression896,711 · 19.0% win
Complete 2 tracks · progression826,451 · 42.2% win
A Rank · progression677,003 · 18.1% win
Complete 3 tracks · progression647,962 · 34.9% win
Complete 4 tracks · progression534,029 · 30.5% win
B Rank · progression490,049 · 22.3% win
Complete 5 tracks · progression452,873 · 27.2% win
C Rank · progression444,560 · 29.7% win
T rank · progression68,452 · 37.9% win
Explosion · other15,014 · 1.0% win
Joke · other13,844 · 0.00% win
I MUST BE SEEING THINGS... · secret12,110 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0887no change
22 Aug 2026, 05:5087no change
22 Aug 2026, 04:5087no change
22 Aug 2026, 03:5087no change
22 Aug 2026, 02:5087no change
22 Aug 2026, 01:5087no change
22 Aug 2026, 00:5087no change
21 Aug 2026, 23:5087no change
21 Aug 2026, 22:5087no change
21 Aug 2026, 21:5087no change
21 Aug 2026, 20:5487no change
13 Aug 2026, 23:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.