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Build a Crab Empire!

Build a Crab Empire!

A Roblox experience owned by King of the C.

TycoonENautomationcollectionidle

Build a Crab Empire! is a tycoon experience created on 2025-07-07. It has 2,793,799 lifetime visits, 118,948 favorites, and a 98% like percentage. Currently, 1 user is playing. The game involves collecting crab species, automating treasure digging, and upgrading caves to expand the crab army.

Description (written by the developer; not a statement by this register)

Build your automated crab empire! 🦀 Collect unique crab species with special preferences! 💰 Crabs automatically dig for treasure! 🏖️ Uncover rare loot buried in the sand! ✨ Level up crabs with food to unlock rarer finds! 🍳 Cook powerful recipes to boost your crabs! 🏠 Upgrade your cave to expand your crab army! ⏰ Crabs dig 24/7 - even when you're offline! Wake up rich! 🌊

Last updated by the developer 13 Jun 2026, 22:57 UTC.

1
playing (measured 10 Aug 2026, 15:34 UTC)
2,793,799
lifetime visits
98%
liked (34,773 👍 / 749 👎)
118,956
favourites (42.6 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
499 R$
INSTANT Hatch ALL!
399 R$
Auto-Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome667,700 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3498no change
24 Aug 2026, 06:3398no change
14 Aug 2026, 06:3298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.