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[🤚] Nizar Slapping Tower 2

[🤚] Nizar Slapping Tower 2

A Roblox experience owned by Nizar Productions.

ObbyENslapping mechanictroll obbytower climb

[🤚] Nizar Slapping Tower 2 is an obby experience created on 2025-07-09. The game has accumulated 2,419,196 lifetime visits and 4,512 favorites. It maintains a 90% like percentage. Currently, zero users are playing. The description highlights tower reworks, secret slaps, and trolling mechanics within the gameplay.

Description (written by the developer; not a statement by this register)

Welcome To the Second sequel of the Nizar Slapping Tower. A new Rework for the First Official Tower will be coming soon! 🤫 The Rework Comes with alot of content and mysteries in it stay Tuned! ❓ will you reach the top without getting trolled? Extra: ❓ Look Out for the secret slap around the tower! 🧤 Unlock mysteries in the tower and find the map! 🏁 Challenge friends and race to the top without getting trolled! 😂 Troll others along the obby! Tags: Admin, Troll, Tower

Last updated by the developer 17 Jul 2026, 07:56 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
2,419,196
lifetime visits
90%
liked (9,175 👍 / 1,008 👎)
4,553
favourites (1.9 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,299 R$
Magic Carpet
799 R$
Rainbow Slap
499 R$
Giant Slap
399 R$
Invisibility Device
299 R$
Laser Gun
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,206,299 · 100.0% win
You won! · progression4,555 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:4990no change
24 Aug 2026, 07:4890no change
14 Aug 2026, 07:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.