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[🤚] Nizar Slapping Tower 2

[🤚] Nizar Slapping Tower 2

A Roblox experience owned by Nizar Productions.

ObbyENslapping mechanictroll obbytower climb

[🤚] Nizar Slapping Tower 2 is an obby experience created on 2025-07-09. The game has accumulated 2,419,196 lifetime visits and 4,512 favorites. It maintains a 90% like percentage. Currently, zero users are playing. The description highlights tower reworks, secret slaps, and trolling mechanics within the gameplay.

Description (written by the developer; not a statement by this register)

Welcome To the Second sequel of the Nizar Slapping Tower. A new Rework for the First Official Tower will be coming soon! 🤫 The Rework Comes with alot of content and mysteries in it stay Tuned! ❓ will you reach the top without getting trolled? Extra: ❓ Look Out for the secret slap around the tower! 🧤 Unlock mysteries in the tower and find the map! 🏁 Challenge friends and race to the top without getting trolled! 😂 Troll others along the obby! Tags: Admin, Troll, Tower

Last updated by the developer 17 Jul 2026, 07:56 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
2,419,196
lifetime visits
90%
liked (9,209 👍 / 1,020 👎)
4,638
favourites (1.9 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,299 R$
Magic Carpet
799 R$
Rainbow Slap
499 R$
Giant Slap
399 R$
Invisibility Device
299 R$
Laser Gun
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,219,496 · 100.0% win
You won! · progression4,575 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:5390no change
13 Oct 2026, 07:5290no change
3 Oct 2026, 07:5290no change
23 Sept 2026, 07:5190no change
13 Sept 2026, 07:5090no change
3 Sept 2026, 07:4990no change
24 Aug 2026, 07:4890no change
14 Aug 2026, 07:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.