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EVIL GRANDMA'S PRISON RUN! (Obby)

EVIL GRANDMA'S PRISON RUN! (Obby)

A Roblox experience owned by Cactus Games Studios.

ObbyENprison escapehard modetime attack

EVIL GRANDMA'S PRISON RUN! (Obby) is an obby experience created on 2025-07-12. It has accumulated 14,572,362 lifetime visits and 2,158,989 favorites. Currently, 193 players are active. The game holds a 49% like percentage. Players navigate 25 obstacles across Easy and Hard modes.

Description (written by the developer; not a statement by this register)

EVIL GRANDMA'S PRISON RUN! (Obby) 👍LIKE AND FAVORITE THE GAME FOR MORE UPDATES⭐ Join Our Group "Cactus Games Studios" For Free Morphs & Benefits! Make your way though 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. Also try and beat your friends time score and become 1st ~ignore Tags: Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Candy, Candy Barry, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Rainbow friends baby, Grimace, Freddy, Chica, Bonnie, Springtrap, Purple guy, FNAF movie, FNAF, Mother barry, Siren Cop, SWAT, SWAT Car, Barrys Son, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends, Baller, Robot

Last updated by the developer 16 Sept 2025, 23:10 UTC.

98
playing (measured 24 Aug 2026, 02:50 UTC)
14,778,585
lifetime visits
49%
liked (343 👍 / 355 👎)
2,188,289
favourites (148.1 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98285191.510 August 2026 — 279 players21 August 2026 — 172 players21 August 2026 — 157 players21 August 2026 — 148 players21 August 2026 — 120 players22 August 2026 — 145 players22 August 2026 — 105 players22 August 2026 — 142 players22 August 2026 — 155 players22 August 2026 — 167 players22 August 2026 — 126 players22 August 2026 — 129 players22 August 2026 — 153 players22 August 2026 — 177 players22 August 2026 — 201 players22 August 2026 — 203 players22 August 2026 — 246 players22 August 2026 — 248 players22 August 2026 — 235 players22 August 2026 — 231 players22 August 2026 — 252 players22 August 2026 — 285 players22 August 2026 — 247 players22 August 2026 — 211 players22 August 2026 — 219 players22 August 2026 — 183 players22 August 2026 — 140 players22 August 2026 — 144 players22 August 2026 — 147 players23 August 2026 — 118 players23 August 2026 — 123 players23 August 2026 — 128 players23 August 2026 — 145 players23 August 2026 — 123 players23 August 2026 — 148 players23 August 2026 — 148 players23 August 2026 — 151 players23 August 2026 — 199 players23 August 2026 — 186 players23 August 2026 — 211 players23 August 2026 — 230 players23 August 2026 — 234 players23 August 2026 — 263 players23 August 2026 — 253 players23 August 2026 — 271 players23 August 2026 — 228 players23 August 2026 — 206 players23 August 2026 — 222 players23 August 2026 — 174 players23 August 2026 — 175 players23 August 2026 — 134 players23 August 2026 — 144 players23 August 2026 — 124 players24 August 2026 — 130 players24 August 2026 — 117 players24 August 2026 — 98 players10 August 202624 August 2026
56 measurements spanning 13 days, net -181. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–313 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 56
Measured (UTC)PlayersChange
24 Aug 2026, 02:5098-19
24 Aug 2026, 01:50117-13
24 Aug 2026, 00:50130+6
23 Aug 2026, 23:50124-20
23 Aug 2026, 22:50144+10
23 Aug 2026, 21:50134-41
23 Aug 2026, 20:50175+1
23 Aug 2026, 19:50174-48
23 Aug 2026, 18:50222+16
23 Aug 2026, 17:50206-22
23 Aug 2026, 16:50228-43
23 Aug 2026, 15:50271+18
23 Aug 2026, 14:50253-10
23 Aug 2026, 13:50263+29
23 Aug 2026, 12:50234+4
23 Aug 2026, 11:50230+19
23 Aug 2026, 10:50211+25
23 Aug 2026, 09:50186-13
23 Aug 2026, 08:50199+48
23 Aug 2026, 07:50151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
449 R$
Black Hole Mode!
449 R$
Super Food Zooka!
449 R$
Player Vacuum!
449 R$
Punch Glove!
399 R$
Monster Cart!
399 R$
Ice Bow!
399 R$
God Blaster!
349 R$
Flying Carpet!
349 R$
God Mode!
349 R$
Telekinesis!
299 R$
Donut Zooka!
299 R$
Ghost Mode!
249 R$
Double Coins!
99 R$
Evil Grandma Morph!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,746,353 · 100.0% win
Finished Easy! · progression366,305 · 8.0% win
Finished Hard! · progression2,001 · 0.10% win
Finished Lava! · progression702 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4913 August 2026 — 49 % liked21 August 2026 — 49 % liked21 August 2026 — 49 % liked21 August 2026 — 49 % liked21 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked22 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked23 August 2026 — 49 % liked24 August 2026 — 49 % liked24 August 2026 — 49 % liked24 August 2026 — 49 % liked13 August 202624 August 2026
56 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 56
Measured (UTC)% likedChange
24 Aug 2026, 02:5049no change
24 Aug 2026, 01:5049no change
24 Aug 2026, 00:5049no change
23 Aug 2026, 23:5049no change
23 Aug 2026, 22:5049no change
23 Aug 2026, 21:5049no change
23 Aug 2026, 20:5049no change
23 Aug 2026, 19:5049no change
23 Aug 2026, 18:5049no change
23 Aug 2026, 17:5049no change
23 Aug 2026, 16:5049no change
23 Aug 2026, 15:5049no change
23 Aug 2026, 14:5049no change
23 Aug 2026, 13:5049no change
23 Aug 2026, 12:5049no change
23 Aug 2026, 11:5049no change
23 Aug 2026, 10:5049no change
23 Aug 2026, 09:5049no change
23 Aug 2026, 08:5049no change
23 Aug 2026, 07:5049first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.