QUANTIFY
A Roblox experience owned by Gummi Incorporated.
TycoonENtycoonresource managementrune collection
QUANTIFY is a tycoon experience created on 2025-07-14. It has recorded 6,054,422 lifetime visits and 13,922 favorites. Currently, 388 users are playing. The game maintains a 91% like percentage. Controls vary by platform, including PC, Xbox, and mobile options. The description mentions upcoming updates and code redemption mechanics.
Description (written by the developer; not a statement by this register)
USE CODE 20KLIKES (in settings) Make enough Cash to meet the Quota, earn Qubits, and roll for MYTHIC runes! NEXT CODE AT 25,000 LIKES!!! >>> LIKE THE GAME TO SUPPORT US! >>> JOIN COMMUNITY FOR CODES & UPDATES! New updates coming soon, with progression and more upgrades! Join our community below to make suggestions and follow updates. [PC CONTROLS] Pickup / Drop - Click Change Axis - 1 / 2 / 3 Rotate - R / T Inventory - C [XBOX CONTROLS] Pickup / Drop - RT Change Axis - LT Rotate - LB / RB Inventory - X [MOBILE CONTROLS] Pickup - Tap the Shape! Other Controls - Click buttons on-screen
Last updated by the developer 4 Sept 2026, 13:39 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 08:50 | 257 | +34 |
| 5 Sept 2026, 07:50 | 223 | +17 |
| 5 Sept 2026, 06:50 | 206 | -40 |
| 5 Sept 2026, 05:50 | 246 | +48 |
| 5 Sept 2026, 04:50 | 198 | -46 |
| 5 Sept 2026, 03:50 | 244 | -37 |
| 5 Sept 2026, 02:50 | 281 | +20 |
| 5 Sept 2026, 01:50 | 261 | -11 |
| 5 Sept 2026, 00:50 | 272 | +48 |
| 4 Sept 2026, 23:50 | 224 | -39 |
| 4 Sept 2026, 22:50 | 263 | +13 |
| 4 Sept 2026, 21:50 | 250 | +18 |
| 4 Sept 2026, 20:50 | 232 | -13 |
| 4 Sept 2026, 19:50 | 245 | +18 |
| 4 Sept 2026, 18:50 | 227 | -20 |
| 4 Sept 2026, 17:50 | 247 | +25 |
| 4 Sept 2026, 16:50 | 222 | -29 |
| 4 Sept 2026, 15:50 | 251 | +12 |
| 4 Sept 2026, 14:50 | 239 | +29 |
| 4 Sept 2026, 13:50 | 210 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 08:50 | 91 | no change |
| 5 Sept 2026, 07:50 | 91 | no change |
| 5 Sept 2026, 06:50 | 91 | no change |
| 5 Sept 2026, 05:50 | 91 | no change |
| 5 Sept 2026, 04:50 | 91 | no change |
| 5 Sept 2026, 03:50 | 91 | no change |
| 5 Sept 2026, 02:50 | 91 | no change |
| 5 Sept 2026, 01:50 | 91 | no change |
| 5 Sept 2026, 00:50 | 91 | no change |
| 4 Sept 2026, 23:50 | 91 | no change |
| 4 Sept 2026, 22:50 | 91 | no change |
| 4 Sept 2026, 21:50 | 91 | no change |
| 4 Sept 2026, 20:50 | 91 | no change |
| 4 Sept 2026, 19:50 | 91 | no change |
| 4 Sept 2026, 18:50 | 91 | no change |
| 4 Sept 2026, 17:50 | 91 | no change |
| 4 Sept 2026, 16:50 | 91 | no change |
| 4 Sept 2026, 15:50 | 91 | no change |
| 4 Sept 2026, 14:50 | 91 | no change |
| 4 Sept 2026, 13:50 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.