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QUANTIFY

QUANTIFY

A Roblox experience owned by Gummi Incorporated.

TycoonENtycoonresource managementrune collection

QUANTIFY is a tycoon experience created on 2025-07-14. It has recorded 6,054,422 lifetime visits and 13,922 favorites. Currently, 388 users are playing. The game maintains a 91% like percentage. Controls vary by platform, including PC, Xbox, and mobile options. The description mentions upcoming updates and code redemption mechanics.

Description (written by the developer; not a statement by this register)

USE CODE 20KLIKES (in settings) Make enough Cash to meet the Quota, earn Qubits, and roll for MYTHIC runes! NEXT CODE AT 25,000 LIKES!!! >>> LIKE THE GAME TO SUPPORT US! >>> JOIN COMMUNITY FOR CODES & UPDATES! New updates coming soon, with progression and more upgrades! Join our community below to make suggestions and follow updates. [PC CONTROLS] Pickup / Drop - Click Change Axis - 1 / 2 / 3 Rotate - R / T Inventory - C [XBOX CONTROLS] Pickup / Drop - RT Change Axis - LT Rotate - LB / RB Inventory - X [MOBILE CONTROLS] Pickup - Tap the Shape! Other Controls - Click buttons on-screen

Last updated by the developer 4 Sept 2026, 13:39 UTC.

257
playing (measured 5 Sept 2026, 08:50 UTC)
6,582,234
lifetime visits
91%
liked (23,548 👍 / 2,356 👎)
15,488
favourites (2.4 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

12285248725710 August 20265 September 2026
347 measurements spanning 26 days, net -114. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13–962 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 347
Measured (UTC)PlayersChange
5 Sept 2026, 08:50257+34
5 Sept 2026, 07:50223+17
5 Sept 2026, 06:50206-40
5 Sept 2026, 05:50246+48
5 Sept 2026, 04:50198-46
5 Sept 2026, 03:50244-37
5 Sept 2026, 02:50281+20
5 Sept 2026, 01:50261-11
5 Sept 2026, 00:50272+48
4 Sept 2026, 23:50224-39
4 Sept 2026, 22:50263+13
4 Sept 2026, 21:50250+18
4 Sept 2026, 20:50232-13
4 Sept 2026, 19:50245+18
4 Sept 2026, 18:50227-20
4 Sept 2026, 17:50247+25
4 Sept 2026, 16:50222-29
4 Sept 2026, 15:50251+12
4 Sept 2026, 14:50239+29
4 Sept 2026, 13:50210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Runes Page 3
799 R$
Runes Page 2
599 R$
Star Pet
150 R$
Circle Pet
125 R$
Cube Pet
100 R$
Triangle Pet
75 R$
Skip Roll Animations
49 R$
Auto Reroll
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,141,062 · 59.9% win
You made a Triangle! · other905,458 · 49.8% win
You made a Square! · other580,823 · 41.4% win
You lost a game! · other497,291 · 20.4% win
You won a game! · progression497,195 · 26.7% win
You made a Pentagon! · other447,545 · 19.9% win
You made a Hexagon! · other303,600 · 19.3% win
You made a Circle! · other239,767 · 15.4% win
You made a Cube! · collection74,483 · 8.2% win
You made a Cylinder! · other36,560 · 2.4% win
You made the TESSERACT! · progression33,355 · 4.1% win
You made a Honeycomb! · collection32,616 · 3.5% win
You made a Pyramid! · other30,531 · 2.7% win
You made a Sphere! · collection29,847 · 1.8% win
You made a Star! · collection25,515 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 20265 September 2026
348 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 348
Measured (UTC)% likedChange
5 Sept 2026, 08:5091no change
5 Sept 2026, 07:5091no change
5 Sept 2026, 06:5091no change
5 Sept 2026, 05:5091no change
5 Sept 2026, 04:5091no change
5 Sept 2026, 03:5091no change
5 Sept 2026, 02:5091no change
5 Sept 2026, 01:5091no change
5 Sept 2026, 00:5091no change
4 Sept 2026, 23:5091no change
4 Sept 2026, 22:5091no change
4 Sept 2026, 21:5091no change
4 Sept 2026, 20:5091no change
4 Sept 2026, 19:5091no change
4 Sept 2026, 18:5091no change
4 Sept 2026, 17:5091no change
4 Sept 2026, 16:5091no change
4 Sept 2026, 15:5091no change
4 Sept 2026, 14:5091no change
4 Sept 2026, 13:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.