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[UPD] Spin Survival

[UPD] Spin Survival

A Roblox experience owned by bonkworks..

MinigamesENreflexsurvivalleaderboards

[UPD] Spin Survival is a minigame experience created on 2025-07-14. It currently has 20 players online. The title has accumulated 19,084,534 lifetime visits. User engagement metrics show a 51% like percentage. The experience has received 682,086 favorites from the community.

Description (written by the developer; not a statement by this register)

Welcome to Spin Survival 💥 The ultimate reflex challenge! Stand on your platform and jump over the spinning bar but be careful, it gets faster every second! 💥 Survive the spinning bar 💰 Earn coins 💎 Unlock trails 🔥 Gain win streaks 😎 Feeling confident? Try to reach the top of the leaderboards! 🌟 Premium players get +25% coins! 🤝 Play with friends for coin boosts! 🎁 Join the group for a +10% coins boost! https://www.roblox.com/communities/726730996/bonkworks#!/about ⭐ Favorite and Like if you enjoy the game! 👍

Last updated by the developer 13 Mar 2026, 13:16 UTC.

20
playing (measured 10 Aug 2026, 22:08 UTC)
19,084,534
lifetime visits
51%
liked (3,651 👍 / 3,489 👎)
683,140
favourites (35.8 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:0814first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
199 R$
2x Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Spin Survival · welcome9,213,925 · 100.0% win
Win2,539,808 · 40.5% win
5 Wins · progression254,758 · 6.3% win
5 Win Streak · progression85,534 · 1.3% win
10 Wins · progression63,478 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5113 August 2026 — 51 % liked23 August 2026 — 51 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:5251no change
13 Aug 2026, 16:5051first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.