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Dress Up [2 Player]

Dress Up [2 Player]

A Roblox experience owned by Fashion Friendz.

RoleplayENfashionco-opvoting

Dress Up [2 Player] is a roleplay experience created on July 19, 2025. The game currently has 227 players online. It has accumulated 12,597,165 lifetime visits and 31,440 favorites. The title holds a 78% like percentage. The experience focuses on collaborative fashion challenges for two participants.

Description (written by the developer; not a statement by this register)

👗 2 Player Dress-Up Challenge! 💃 Grab your partner and dress up a mannequin before the timer runs out! 👯 Work together to find clothes 🧥 🎨 Pick the best style and color combos 🌟 Vote on everyone’s mannequin at the end (0-5 stars!) 💥 Fun, fast, and chaotic — who has the best style? 💅 Fashion + teamwork = 🔥 💬 Like the game? Let us know what theme YOU wanna see next! 👍 Like + favorite if you're drippy 👥 Join the group for updates + new themes weekly!

Last updated by the developer 2 May 2026, 23:50 UTC.

58
playing (measured 21 Aug 2026, 20:54 UTC)
12,661,304
lifetime visits
78%
liked (4,516 👍 / 1,301 👎)
31,931
favourites (2.5 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

589777.510 August 2026 — 97 players21 August 2026 — 58 players10 August 202621 August 2026
2 measurements spanning 11 days, net -39. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–103 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5458-39
10 Aug 2026, 19:3497first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
499 R$
x2 WalkSpeed
199 R$
x2 Cash
149 R$
More Faces
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,527,970 · 100.0% win
50 Stars · collection688,853 · 15.7% win
100 Stars · collection268,437 · 9.2% win
500 Stars · collection7,520 · 0.80% win
1000 Stars · collection964 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked21 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5178no change
23 Aug 2026, 18:5178no change
21 Aug 2026, 20:5478no change
13 Aug 2026, 18:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.