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KPOP DEMON HUNTERS ROLEPLAY [ BIG UPDATE SOON! ]

KPOP DEMON HUNTERS ROLEPLAY [ BIG UPDATE SOON! ]

A Roblox experience owned by SAVAGE NATION [SN].

RoleplayENKPOPRoleplayDemon Hunters

KPOP DEMON HUNTERS ROLEPLAY [ BIG UPDATE SOON! ] is a roleplay experience created on 2025-07-20. The game has accumulated 14,410,594 lifetime visits and 12,150 favorites. Currently, six users are playing. The title holds a 70% like percentage. The description indicates themes involving KPOP idols and demon hunters, with credits attributed to Sony Pictures Animation and other creators.

Description (written by the developer; not a statement by this register)

😈 WELCOME TO THE KPOP DEMON HUNTERS ROLEPLAY 😈 [ UPDATES EVERYDAY! ] > Here you can get the BEST experience! > Here you can make your dream come true and become a HUNTR/X ! > Sure for the BEST experience put your graphics on maximum! > But if you LAG put your graphics on minimum! > If you want to play without TROLLERS you can buy PRIVATE server for FREE! Stage version - [ KPOP IDOL AWARDS ] You can be: | HUNTR/X | SAJA BOYS | CONTROL | and just FAN CREDITS: 1 - SONY PICTURES ANIMATION 2 - Fairytale Princess 3 - Meme - Trendy - UGCs [ SHUTDOWN - UPDATE ] [ TAGS ] kpop, kpop demon hunters, netflix, rumi, zoey, mira, huntrix. saja boys

Last updated by the developer 4 May 2026, 19:31 UTC.

6
playing (measured 10 Aug 2026, 17:02 UTC)
14,410,594
lifetime visits
70%
liked (2,183 👍 / 919 👎)
12,314
favourites (0.9 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0213first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

[ KPOP DEMON HUNTERS ] · other6,706,596 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:0370no change
13 Aug 2026, 18:0270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

kpop-demon-hunters.fandom.com44 active editors · 13,088 edits
113 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.