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🚀 Build a Car

🚀 Build a Car

A Roblox experience owned by SUPER SUPER FAST.

SimulatorENvehicle buildingidle mechanicsphysics simulation

🚀 Build a Car is a simulator experience created on 2025-07-20. It currently has 2116 players online. The game has accumulated 139,564,205 lifetime visits and 415,164 favorites. User engagement metrics show a 98% like percentage.

Description (written by the developer; not a statement by this register)

Build a vehicle! How far can you go? BUY blocks, fuel, wheels, engines! ✨ Earn cash and UPGRADE! 💸 Build anything you want! 🔨 Your car drives OFFLINE, and makes you money! 💤

Last updated by the developer 29 Jun 2026, 05:31 UTC.

545
playing (measured 4 Sept 2026, 21:50 UTC)
141,967,788
lifetime visits
98%
liked (1,081,831 👍 / 27,430 👎)
421,676
favourites (3.0 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4062,2531,329.554510 August 20264 September 2026
336 measurements spanning 25 days, net -1,331. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 129–2,530 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 336
Measured (UTC)PlayersChange
4 Sept 2026, 21:50545-35
4 Sept 2026, 20:50580-97
4 Sept 2026, 19:50677-178
4 Sept 2026, 18:50855-28
4 Sept 2026, 17:50883-191
4 Sept 2026, 16:501,074-76
4 Sept 2026, 15:501,150-121
4 Sept 2026, 14:501,271-233
4 Sept 2026, 13:501,504+17
4 Sept 2026, 12:501,487+166
4 Sept 2026, 11:501,321+133
4 Sept 2026, 10:501,188+159
4 Sept 2026, 09:501,029-20
4 Sept 2026, 08:501,049+81
4 Sept 2026, 07:50968+92
4 Sept 2026, 06:50876+85
4 Sept 2026, 05:50791+6
4 Sept 2026, 04:50785+62
4 Sept 2026, 03:50723+124
4 Sept 2026, 02:50599first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

✨ Build a Car · other53,997,836 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 20264 September 2026
333 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 333
Measured (UTC)% likedChange
4 Sept 2026, 21:5098no change
4 Sept 2026, 20:5098no change
4 Sept 2026, 19:5098no change
4 Sept 2026, 18:5098no change
4 Sept 2026, 17:5098no change
4 Sept 2026, 16:5098no change
4 Sept 2026, 15:5098no change
4 Sept 2026, 14:5098no change
4 Sept 2026, 13:5098no change
4 Sept 2026, 12:5098no change
4 Sept 2026, 11:5098no change
4 Sept 2026, 10:5098no change
4 Sept 2026, 09:5098no change
4 Sept 2026, 08:5098no change
4 Sept 2026, 07:5098no change
4 Sept 2026, 06:5098no change
4 Sept 2026, 05:5098no change
4 Sept 2026, 04:5098no change
4 Sept 2026, 03:5098no change
4 Sept 2026, 02:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.