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[UPDATE] 2 Player Fish Tycoon🦈

[UPDATE] 2 Player Fish Tycoon🦈

A Roblox experience owned by Fishes and Corals.

TycoonENtycoonco-opfish

[UPDATE] 2 Player Fish Tycoon🦈 is a tycoon experience created on 2025-07-21. It has accumulated 1,077,061 lifetime visits and 93,143 favorites. Currently, five users are playing. The game holds a 97% like percentage. The description highlights building a tycoon, unlocking fish, and rebirthing for rewards.

Description (written by the developer; not a statement by this register)

🐟 Welcome to 2 Player Fish Tycoon! 🌊 Grab a friend, claim your side of the tank, and race to build the richest underwater empire in the sea! 🔨 Build and upgrade your tycoon from scratch 🐠 Unlock new fish, cool gear, and rare skins 💎 Rebirth to unlock exclusive rewards and new areas 🏝️ Explore secret zones and find hidden loot ⚔️ Defeat enemies or just chill with friends ⭐ Like and favorite if you're having fun!

Last updated by the developer 6 Jul 2026, 18:17 UTC.

5
playing (measured 10 Aug 2026, 17:51 UTC)
1,077,061
lifetime visits
97%
liked (8,090 👍 / 290 👎)
99,139
favourites (92.0 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:513first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
999 R$
DOUBLE REBIRTHS
349 R$
DOUBLE SEASHELLS
299 R$
AUTO COLLECTOR
149 R$
Squid Dropper
149 R$
Clam Dropper
99 R$
Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome755,288 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:5197no change
13 Oct 2026, 17:5097no change
3 Oct 2026, 17:4997no change
23 Sept 2026, 17:4897no change
13 Sept 2026, 17:0897no change
3 Sept 2026, 17:0597no change
24 Aug 2026, 15:0197no change
14 Aug 2026, 15:0097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.