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Drop a Poop 💩

Drop a Poop 💩

A Roblox experience owned by PoopDrop.

TycoonENincrementalidlemutation

Drop a Poop 💩 is a tycoon experience created on 2025-07-23. It currently has 203 players online and 52,046,611 lifetime visits. The game holds 46,489 favorites and maintains a 95% like percentage.

Description (written by the developer; not a statement by this register)

💩 Welcome to Drop a Poop! 💩 Get ready to poop your way to riches! You keep pooping Random poops, each with unique sizes, values, and rare mutations. Sell them for cash, buy powerful food upgrades, and boost your luck to unlock even rarer and Bigger poops! ☁️ Sometimes, mysterious weather rolls in and mutates your poop (multiplying its value instantly!) 🍔 Use your cash to buy food that gives you passive luck boosts and helps you poop even bigger and better! And don’t worry—your character keeps pooping even when you're offline! When you log back in, all that offline poop will spawn at once for you to collect and sell! 💸

Last updated by the developer 28 May 2026, 12:33 UTC.

89
playing (measured 21 Aug 2026, 21:50 UTC)
52,175,428
lifetime visits
95%
liked (114,973 👍 / 5,728 👎)
47,268
favourites (0.9 per 1k visits)
23 July 2025
created (per Roblox)

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Live players over time

Growth

8922515710 August 2026 — 225 players21 August 2026 — 110 players21 August 2026 — 89 players10 August 202621 August 2026
3 measurements spanning 11 days, net -136. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–245 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5089-21
21 Aug 2026, 20:54110-115
10 Aug 2026, 14:36225first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome20,654,375 · 100.0% win
Banana · other6,084,438 · 22.9% win
Mango · other4,788,610 · 21.6% win
CatFood · other62,026 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 2026 — 95 % liked21 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked21 August 20262 September 2026
4 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1895no change
23 Aug 2026, 14:0895no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.