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💩 Poop To Fall!

💩 Poop To Fall!

A Roblox experience owned by Kapusta Pooping.

SimulatorENabsurd humorclicker/idle mechanicsegg collection

Poop To Fall! is a simulator experience created on December 25, 2025. It has recorded 5,603,348 lifetime visits and 165,205 favorites. Currently, 60 players are active. The game holds a 95% like percentage. Players engage in mechanics involving eating, earning coins, and unlocking worlds.

Description (written by the developer; not a statement by this register)

💩 Welcome to Poop To Fall! 💩 🍓 Eat food to poop faster 🪙 Earn coins by pooping 💩 🚽 Fall into different toilets to earn poops! 🧠 Open Brainrot eggs for extra coins! 🌍 Unlock new worlds!

Last updated by the developer 9 Aug 2026, 10:04 UTC.

60
playing (measured 10 Aug 2026, 15:04 UTC)
5,603,348
lifetime visits
95%
liked (14,348 👍 / 738 👎)
178,482
favourites (31.9 per 1k visits)
25 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0449first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
x2Poops
139 R$
x2Coins
129 R$
ExtraStorage
77 R$
ExtraSlots
67 R$
Hatch3
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:4795no change
24 Aug 2026, 00:4695no change
14 Aug 2026, 00:4695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.