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Build A Cart

Build A Cart

A Roblox experience owned by incredible_games.

TycoonENidlevehicle-buildingincremental

Build A Cart is a tycoon experience created on 2025-07-28. It has 116,669,997 lifetime visits and 153,668 favorites. Currently, 4,268 users are playing. The game holds a 95% like percentage. Players build carts, buy engines, and earn cash.

Description (written by the developer; not a statement by this register)

🏎️ Build a CART! How far can you go? 🚀 🛠️ Buy engines, fuel and turrets! 🚂 Build a train of carts! 💰 Earn cash and upgrade! ✨ Your cart drives OFFLINE, and makes you money! 🤑

Last updated by the developer 31 Aug 2026, 17:23 UTC.

77
playing (measured 3 Sept 2026, 05:50 UTC)
119,696,825
lifetime visits
95%
liked (253,068 👍 / 13,180 👎)
160,851
favourites (1.3 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

774,5842,330.510 August 20263 September 2026
299 measurements spanning 24 days, net -4,507. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 299
Measured (UTC)PlayersChange
3 Sept 2026, 05:5077-28
3 Sept 2026, 04:50105-9
3 Sept 2026, 03:50114+3
3 Sept 2026, 02:50111-26
3 Sept 2026, 01:50137+18
3 Sept 2026, 00:50119-29
2 Sept 2026, 23:50148+11
2 Sept 2026, 22:50137-15
2 Sept 2026, 21:50152+8
2 Sept 2026, 20:50144-27
2 Sept 2026, 19:50171+5
2 Sept 2026, 18:50166-1
2 Sept 2026, 17:50167-8
2 Sept 2026, 16:50175-6
2 Sept 2026, 15:50181no change
2 Sept 2026, 14:50181-13
2 Sept 2026, 13:50194+3
2 Sept 2026, 12:50191-1
2 Sept 2026, 11:50192+20
2 Sept 2026, 10:50172first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

T · other17,904,756 · 96.4% win
R · other17,902,280 · 96.4% win
A · other17,898,826 · 96.3% win
C · other17,895,054 · 96.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20263 September 2026
299 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 299
Measured (UTC)% likedChange
3 Sept 2026, 05:5095no change
3 Sept 2026, 04:5095no change
3 Sept 2026, 03:5095no change
3 Sept 2026, 02:5095no change
3 Sept 2026, 01:5095no change
3 Sept 2026, 00:5095no change
2 Sept 2026, 23:5095no change
2 Sept 2026, 22:5095no change
2 Sept 2026, 21:5095no change
2 Sept 2026, 20:5095no change
2 Sept 2026, 19:5095no change
2 Sept 2026, 18:5095no change
2 Sept 2026, 17:5095no change
2 Sept 2026, 16:5095no change
2 Sept 2026, 15:5095no change
2 Sept 2026, 14:5095no change
2 Sept 2026, 13:5095no change
2 Sept 2026, 12:5095no change
2 Sept 2026, 11:5095no change
2 Sept 2026, 10:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.