Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
KPop Demon Hunters Speed Clicker 🎤⚡

KPop Demon Hunters Speed Clicker 🎤⚡

A Roblox experience owned by lol games...

Clicker & idleENKPopClickerMorphs

KPop Demon Hunters Speed Clicker is a clicker-idle experience created on 2025-08-03. It currently has 105 players online. The game has accumulated 92,794,708 lifetime visits. It holds 8,581,820 favorites. The like percentage is 92.

Description (written by the developer; not a statement by this register)

Welcome to KPop Demon Hunters Speed Clicker! Gain speed with every click! ⚡ Increase your speed to unlock new KPop Demon Hunters Morphs! 🎤 Equip a KPop Demon Hunters Morph to gain more speed! 🚀 Complete obstacles to increase the amount of speed you get with every click and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Premium Benefits: +50% Speed and Daily Premium Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Speed! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a speed boost! 👥 ✅ All UGC items you buy with Robux in-game will be added to your Roblox inventory & can be used in any experience! **This is a fan made game

Last updated by the developer 28 Jul 2026, 08:59 UTC.

80
playing (measured 21 Aug 2026, 20:54 UTC)
92,881,668
lifetime visits
92%
liked (30,073 👍 / 2,615 👎)
8,657,898
favourites (93.2 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

801109510 August 2026 — 110 players21 August 2026 — 80 players10 August 202621 August 2026
2 measurements spanning 11 days, net -30. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–115 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5480-30
10 Aug 2026, 13:52110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
x2 Speed
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
Triple Hatch
199 R$
Super Luck
199 R$
VIP Road
199 R$
Double Jump
199 R$
Luck
99 R$
+50 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome40,048,439 · 100.0% win
100 Speed · other31,463,845 · 100.0% win
1 Win · progression26,234,017 · 98.9% win
500 Speed · progression21,455,572 · 76.7% win
1K Speed · progression17,281,331 · 55.5% win
10 Wins · progression13,799,864 · 41.5% win
5K Speed · progression8,319,344 · 20.7% win
You Finished The Race · progression8,290,082 · 20.1% win
10K Speed · progression6,231,049 · 14.5% win
100 Wins · progression4,357,095 · 9.7% win
50K Speed · progression3,072,369 · 6.1% win
100K Speed · progression2,314,253 · 5.2% win
500 Wins · progression1,356,494 · 3.2% win
500K Speed · progression1,119,892 · 2.7% win
1K Wins · progression821,294 · 2.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked21 August 202622 October 2026
8 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 13:3592no change
12 Oct 2026, 13:3492no change
2 Oct 2026, 13:3292no change
22 Sept 2026, 13:3292no change
12 Sept 2026, 13:2492no change
2 Sept 2026, 13:2192no change
23 Aug 2026, 13:1892no change
21 Aug 2026, 20:5492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

kpop-demon-hunters.fandom.com44 active editors · 13,060 edits
113 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.