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[Beta] Keyboard Clicker

[Beta] Keyboard Clicker

A Roblox experience owned by Cook's Home.

Clicker & idleENclickerkeyboardbeta

[Beta] Keyboard Clicker is a clicker-idle Roblox experience created on 2025-08-04. The game has accumulated 1,045,141 lifetime visits and holds 2,026 favorites. Currently, zero users are playing. The title maintains a 76% like percentage. No additional measured statistics regarding player count or revenue are provided in the source data.

Description (written by the developer; not a statement by this register)

🖱️ Press the keyboard keys and get clicks! 🔮 More features and items will be added in the future! ⚠️If someone claims to be the owner, they are lying! the owner has a tick above his head (not official one) ⚠️ 📝If there are bugs, please write about it, 🙏Thank you for playing, it helps me move.

Last updated by the developer 23 Jul 2026, 20:10 UTC.

0
playing (measured 10 Aug 2026, 17:53 UTC)
1,045,141
lifetime visits
76%
liked (442 👍 / 141 👎)
2,032
favourites (1.9 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Clicks
50 R$
Gaming Led
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome725,499 · 100.0% win
1k Clicks · progression52,387 · 10.3% win
5k Clicks · other9,259 · 0.00% win
10K Clicks · progression5,865 · 0.00% win
Owner's witness · other1,112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:1976no change
24 Aug 2026, 15:1676no change
14 Aug 2026, 15:1576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.