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Dojo X

Dojo X

A Roblox experience owned by Official NJN Studios.

Fighting & PvPENmartial artsfightingduel

Dojo X is a fighting-pvp Roblox experience created on 2025-08-09. The game currently has 20 players online. It has accumulated 1,263,314 lifetime visits, 15,712 favorites, and an 89% like percentage. The experience features martial arts-inspired combat mechanics.

Description (written by the developer; not a statement by this register)

Notice – The fighting styles in this game are inspired by real-life martial arts, but they are not 100% accurate to their real-world counterparts! Dojo X is a martial arts inspired fighting game where speed, timing, and precision decide every battle. The styles are based on real martial arts, giving each stance and strike its own rhythm and identity. Choose from disciplines like Karate, Taekwondo, Muay-Thai, and more, then test your skills in fast-paced duels where every block, dodge, and counter can change the outcome. Whether you focus on raw offense or careful defense, the path to victory is yours to define. Train, master your style, and rise through the dojo to prove yourself as a true martial artist. Available on all platforms — PC, Console, and Mobile.

Last updated by the developer 3 Aug 2026, 21:37 UTC.

20
playing (measured 10 Aug 2026, 17:50 UTC)
1,263,314
lifetime visits
89%
liked (8,236 👍 / 974 👎)
15,844
favourites (12.5 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Personalized Outfits
315 R$
Kill Sounds
250 R$
VIP
250 R$
Instant Spin
125 R$
Information
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tester · other299,180 · 0.00% win
Heavy Clash · other60,043 · 9.3% win
10 kills · progression23,653 · 4.7% win
20 Kills · progression10,826 · 0.00% win
5 win streak · progression7,870 · 0.00% win
30 Kills · progression6,676 · 1.6% win
10 wins · progression6,211 · 1.6% win
40 Kills · progression4,622 · 0.00% win
50 Kills · progression3,443 · 0.00% win
20 wins · progression2,605 · 0.00% win
75 Kills · progression1,978 · 0.00% win
30 wins · progression1,493 · 1.6% win
100 Kills · progression1,314 · 1.6% win
40 wins · progression972 · 0.00% win
15 win streak · progression826 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:5089no change
24 Aug 2026, 13:4689no change
14 Aug 2026, 13:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.