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Hit The Thrift [Alpha]

Hit The Thrift [Alpha]

A Roblox experience owned by With Tag.

TycoonENthriftingresellingfashion

Hit The Thrift [Alpha] is a tycoon experience created on 2025-08-09. It currently has 259 players online. The game has accumulated 16,673,329 lifetime visits, 93,780 favorites, and a 91% like percentage.

Description (written by the developer; not a statement by this register)

drop into the thrift and see what you can find. hunt through racks for rare pieces, clean them up at the laundromat, and resell for profit. how to play: - talk to craig to find out what items he wants. - search the thrift store for clothes that match his request, then wash them at the laundromat. - sell your freshly cleaned clothes to craig for profit and put together your own fits for aura. ⚠️ the game is still in alpha. bugs and rough edges are expected, so thanks for being patient while we keep improving it. more features and updates coming soon.

Last updated by the developer 20 Aug 2026, 06:20 UTC.

89
playing (measured 22 Aug 2026, 23:50 UTC)
16,785,991
lifetime visits
91%
liked (37,006 👍 / 3,673 👎)
95,016
favourites (5.7 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8935922410 August 2026 — 359 players21 August 2026 — 207 players21 August 2026 — 191 players21 August 2026 — 134 players21 August 2026 — 151 players22 August 2026 — 113 players22 August 2026 — 155 players22 August 2026 — 127 players22 August 2026 — 130 players22 August 2026 — 133 players22 August 2026 — 125 players22 August 2026 — 150 players22 August 2026 — 186 players22 August 2026 — 141 players22 August 2026 — 138 players22 August 2026 — 125 players22 August 2026 — 137 players22 August 2026 — 149 players22 August 2026 — 173 players22 August 2026 — 173 players22 August 2026 — 178 players22 August 2026 — 144 players22 August 2026 — 147 players22 August 2026 — 138 players22 August 2026 — 153 players22 August 2026 — 126 players22 August 2026 — 126 players22 August 2026 — 133 players22 August 2026 — 89 players10 August 202622 August 2026
29 measurements spanning 12 days, net -270. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–400 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 29
Measured (UTC)PlayersChange
22 Aug 2026, 23:5089-44
22 Aug 2026, 22:50133+7
22 Aug 2026, 21:50126no change
22 Aug 2026, 20:50126-27
22 Aug 2026, 19:50153+15
22 Aug 2026, 18:50138-9
22 Aug 2026, 17:50147+3
22 Aug 2026, 16:50144-34
22 Aug 2026, 15:50178+5
22 Aug 2026, 14:50173no change
22 Aug 2026, 13:50173+24
22 Aug 2026, 12:50149+12
22 Aug 2026, 11:50137+12
22 Aug 2026, 10:50125-13
22 Aug 2026, 09:50138-3
22 Aug 2026, 08:50141-45
22 Aug 2026, 07:50186+36
22 Aug 2026, 06:50150+25
22 Aug 2026, 05:50125-8
22 Aug 2026, 04:50133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Teleportation
199 R$
Music Pass
112 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rare Item · collection2,172,603 · 27.6% win
Performative Badge · other264,443 · 4.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
31 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 31
Measured (UTC)% likedChange
2 Sept 2026, 17:4691no change
23 Aug 2026, 17:2291no change
22 Aug 2026, 23:5091no change
22 Aug 2026, 22:5091no change
22 Aug 2026, 21:5091no change
22 Aug 2026, 20:5091no change
22 Aug 2026, 19:5091no change
22 Aug 2026, 18:5091no change
22 Aug 2026, 17:5091no change
22 Aug 2026, 16:5091no change
22 Aug 2026, 15:5091no change
22 Aug 2026, 14:5091no change
22 Aug 2026, 13:5091no change
22 Aug 2026, 12:5091no change
22 Aug 2026, 11:5091no change
22 Aug 2026, 10:5091no change
22 Aug 2026, 09:5091no change
22 Aug 2026, 08:5091no change
22 Aug 2026, 07:5091no change
22 Aug 2026, 06:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.