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Project Stardust

Project Stardust

A Roblox experience owned by Military Flight Simulator Community.

ShooterENspace combatfranchise crossovertactical shooter

Project Stardust is a shooter experience created on 2018-09-23. It has recorded 20,823,131 lifetime visits and 177,647 favorites. Currently, 142 players are active. The title holds an 88% like percentage. The game features space combat mechanics involving ships from various franchises.

Description (written by the developer; not a statement by this register)

Welcome to Project Stardust, one of the most unique Space Combat games on Roblox! Here you can control massive spaceships from several different franchises, including Star Wars, Halo, and Space Battleship Yamato. Lead your team to victory, whether it be through playing tactically or sheer force! Farming in servers is not allowed, and all your progress has the chance to be reset, if you are not outright banned from playing. Game consists of fan designs as well. Search for FractalSponge, Zenseava, Sins of the Prophets, and Homefront to see where we get our inspiration from! This game is requires a mouse and keyboard to play. If your device does not support a mouse and keyboard, you may only use the tech tree viewer to look at cool ships.

Last updated by the developer 22 Aug 2026, 07:02 UTC.

93
playing (measured 22 Aug 2026, 10:50 UTC)
20,878,861
lifetime visits
88%
liked (51,907 👍 / 7,300 👎)
178,682
favourites (8.6 per 1k visits)
23 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9317913610 August 2026 — 179 players21 August 2026 — 161 players21 August 2026 — 134 players21 August 2026 — 161 players21 August 2026 — 159 players22 August 2026 — 172 players22 August 2026 — 150 players22 August 2026 — 153 players22 August 2026 — 178 players22 August 2026 — 170 players22 August 2026 — 157 players22 August 2026 — 125 players22 August 2026 — 105 players22 August 2026 — 107 players22 August 2026 — 114 players22 August 2026 — 93 players10 August 202622 August 2026
16 measurements spanning 12 days, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–192 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:5093-21
22 Aug 2026, 09:50114+7
22 Aug 2026, 08:50107+2
22 Aug 2026, 07:50105-20
22 Aug 2026, 06:50125-32
22 Aug 2026, 05:50157-13
22 Aug 2026, 04:50170-8
22 Aug 2026, 03:50178+25
22 Aug 2026, 02:50153+3
22 Aug 2026, 01:50150-22
22 Aug 2026, 00:50172+13
21 Aug 2026, 23:50159-2
21 Aug 2026, 22:50161+27
21 Aug 2026, 21:50134-27
21 Aug 2026, 20:54161-18
10 Aug 2026, 14:50179first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

So Say We All · other80,714 · 0.00% win
A New Hope31,077 · 0.00% win
A New Voyage · welcome27,959 · 0.00% win
Covenant Pt.2 · other23,948 · 0.00% win
Tier I · progression3,219 · 0.00% win
Tier II · progression3,218 · 0.00% win
Tier III · progression3,217 · 0.00% win
Tier V · progression3,217 · 0.00% win
Tier IV · progression2,930 · 0.00% win
? · other1,540 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked13 August 20262 September 2026
18 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:5088no change
23 Aug 2026, 16:3588no change
22 Aug 2026, 10:5088no change
22 Aug 2026, 09:5088no change
22 Aug 2026, 08:5088no change
22 Aug 2026, 07:5088no change
22 Aug 2026, 06:5088no change
22 Aug 2026, 05:5088no change
22 Aug 2026, 04:5088no change
22 Aug 2026, 03:5088no change
22 Aug 2026, 02:5088no change
22 Aug 2026, 01:5088no change
22 Aug 2026, 00:5088no change
21 Aug 2026, 23:5088no change
21 Aug 2026, 22:5088no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488no change
13 Aug 2026, 16:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

project-stardust.fandom.com2 active editors · 8,387 edits
649 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.