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Catch my Car [UPD]

Catch my Car [UPD]

A Roblox experience owned by Biker-Hicker Club.

RacingENchaseeliminationdriving

Catch my Car [UPD] is a racing experience created on 2025-11-18. It has 1,911,142 lifetime visits, 5,992 favorites, and an 86% like percentage. Currently, 5 players are active. The game features multiplayer car chase mechanics with elimination rounds.

Description (written by the developer; not a statement by this register)

🏎️ Catch my Car — the ultimate thrilling car chase game on Roblox! Jump into heart-pounding multiplayer mayhem where one player is randomly chosen as the TARGET each round. Everyone else grabs their high-speed cars and tears across dynamic maps full of twists, ramps, and obstacles, desperately racing to catch and tag the target before the timer hits zero! ✅ Successfully catch the target? Boom—he's eliminated, and you live to chase another day! ❌ Fail to make the catch? The player farthest from the target gets ruthlessly kicked out—no mercy! Rounds are lightning-fast (just 2-3 minutes), delivering non-stop adrenaline rushes. Hone your drifting skills, perfect those hairpin turns, use power-ups strategically, and outmaneuver your rivals to become the last survivor standing and snag that sweet victory!

Last updated by the developer 25 Jan 2026, 13:38 UTC.

5
playing (measured 10 Aug 2026, 16:46 UTC)
1,911,142
lifetime visits
86%
liked (7,054 👍 / 1,178 👎)
6,023
favourites (3.2 per 1k visits)
18 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4633first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Money
399 R$
Better Nitro
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,030,013 · 78.0% win
Open your first crate! · collection253,228 · 26.7% win
Long live the Player · other44,233 · 6.7% win
Lucky · other15,409 · 2.8% win
Supporter · other14,926 · 0.60% win
Open 10 crates · collection11,444 · 8.4% win
Inviter · social655 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:0286no change
14 Aug 2026, 10:0186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.