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Simpsons [HORROR]

Simpsons [HORROR]

A Roblox experience owned by Paranormal Horror.

HorrorENSimpsonshorrorsurvival

Simpsons [HORROR] is a horror experience created on 2025-08-13. It has 22,396,431 lifetime visits and 160,794 favorites. Currently, 228 users are playing. The game holds a 78% like percentage. The description outlines a babysitting scenario with survival elements and multiple endings.

Description (written by the developer; not a statement by this register)

Its your first night as a babysitter at the Simpsons house. Your job sounds simple: feed Maggie, play with her, and put her to bed. But as the night goes on, strange things start to happen… Can you survive the night and escape the house? 🎁 Join Paranormal Horror group for free in-game Rewards! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all THREE endings? Play again to win both badges!✨ 🧯 Struggling to survive? Check out the store for some helpful perks to help you survive! 🧯 👍 If you enjoyed the game don’t forget to like and favorite! LIKE 👍 + FAVORITE ⭐ the game for Part 2! tags: simpson, horror, scary, Find The Simpsons [270], Gumball [HORROR] ⚠️ This game is a work of fan fiction and not endorsed or affiliated with any specific parties. The title of the game and characters featured are not not intended to challenge any copyright. Any similarity to existing.

Last updated by the developer 8 Jul 2026, 19:16 UTC.

94
playing (measured 22 Aug 2026, 05:50 UTC)
22,528,098
lifetime visits
78%
liked (30,422 👍 / 8,558 👎)
162,282
favourites (7.2 per 1k visits)
13 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94253173.510 August 2026 — 253 players21 August 2026 — 155 players21 August 2026 — 146 players21 August 2026 — 137 players21 August 2026 — 125 players22 August 2026 — 182 players22 August 2026 — 219 players22 August 2026 — 148 players22 August 2026 — 138 players22 August 2026 — 112 players22 August 2026 — 94 players10 August 202622 August 2026
11 measurements spanning 12 days, net -159. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–277 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5094-18
22 Aug 2026, 04:50112-26
22 Aug 2026, 03:50138-10
22 Aug 2026, 02:50148-71
22 Aug 2026, 01:50219+37
22 Aug 2026, 00:50182+57
21 Aug 2026, 23:50125-12
21 Aug 2026, 22:50137-9
21 Aug 2026, 21:50146-9
21 Aug 2026, 20:54155-98
10 Aug 2026, 16:00253first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] Rocket Launcher
499 R$
[BEST WEAPON] Mega Rifle
423 R$
[OP] Pump Shotgun
285 R$
*OP* Infinite Revives
123 R$
Infinite Jumpscares
119 R$
[OP] Pistol
113 R$
Bright Flashlight
29 R$
[PERMANENT] 2x Speed
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome13,714,160 · 100.0% win
Night 1 · progression10,500,566 · 100.0% win
Escaped Ending · progression1,226,853 · 18.7% win
Good Ending · progression1,226,450 · 18.6% win
You Got Caught! · other1,172,808 · 19.1% win
Bad Ending · progression1,172,106 · 19.1% win
Welcome Again! · welcome600,876 · 21.7% win
Ay, Caramba · other344,199 · 12.4% win
Caught in 4K · other288,122 · 10.7% win
WHO ARE YOU! · other225,507 · 8.7% win
Thats not Bart!! · other143,262 · 5.6% win
Thankfully your back! · other94,962 · 3.9% win
Won Chapter 2 · progression54,273 · 2.5% win
Secret Ending · secret3,855 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked23 August 2026 — 78 % liked13 August 202623 August 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:2078no change
22 Aug 2026, 05:5078no change
22 Aug 2026, 04:5078no change
22 Aug 2026, 03:5078no change
22 Aug 2026, 02:5078no change
22 Aug 2026, 01:5078no change
22 Aug 2026, 00:5078no change
21 Aug 2026, 23:5078no change
21 Aug 2026, 22:5078no change
21 Aug 2026, 21:5078no change
21 Aug 2026, 20:5478no change
13 Aug 2026, 16:1678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.