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Gathering Tycoon 2 🌶️

Gathering Tycoon 2 🌶️

A Roblox experience owned by Micro's Tycoons.

TycoonENresource gatheringprogressionobby challenges

Gathering Tycoon 2 🌶️ is a tycoon experience created on 2025-08-17. It has recorded 1,017,179 lifetime visits and 36,947 favorites. Currently, 16 users are playing. The game holds an 89% like percentage. The description highlights resource gathering, button purchases, obbies, and leaderboards. Premium users receive a 25% coin bonus. Codes provide additional boosts.

Description (written by the developer; not a statement by this register)

🌶️ Welcome to Gathering Tycoon 2! ⚡ Gather resources! 💵 Buy buttons to unlock better resources! 🚀 Complete obbies to unlock boosts! 👑 Compete on the Leaderboards and become the ultimate GATHERER! 😎 Premium users get 25% more Coins! 🛒 Use code LIKES5000 for a coin boost! 🔥 Next Code at 10000 Likes! ✨ Enjoying the game? Smash that 👍 Like button! 💎 Favorite to show your support! Made with love by @microbe9087!

Last updated by the developer 14 Jun 2026, 16:01 UTC.

16
playing (measured 10 Aug 2026, 15:45 UTC)
1,017,179
lifetime visits
89%
liked (8,093 👍 / 1,005 👎)
39,586
favourites (38.9 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4516first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins!
399 R$
Double Luck!
199 R$
VIP!
149 R$
Speed Boost!
49 R$
Low Gravity!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gathering Expert ! · other13,037 · 4.2% win
From Pro to Noob ! · other5,497 · 2.1% win
Adventurous ! · other1,622 · 1.1% win
On Top of the World ! · progression70 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:3089no change
13 Oct 2026, 18:2289no change
3 Oct 2026, 18:2189no change
23 Sept 2026, 18:1989no change
13 Sept 2026, 17:3789no change
3 Sept 2026, 17:3489no change
24 Aug 2026, 15:3289no change
14 Aug 2026, 15:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.