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[🌵UPD] Get Carried by Friends  [New]

[🌵UPD] Get Carried by Friends [New]

A Roblox experience owned by LDS III.

SimulatorENfriendshippet collectiontraining

Get Carried by Friends is a simulator experience created on 2025-08-19. The game has accumulated 10,882,224 lifetime visits and 12,549 favorites. Currently, 18 users are playing. The title holds a 95% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🤗 Welcome to Get Carried by Friends! Train your friend to make him stronger and carry you as far as possible! How to Play: ⚡ Train your friend to earn Power! 🏋️‍♂️ Unlock New Objects! 🥚 Hatch Pets to get Stronger! 🏆 Race for Trophies! 👍 Join our group and like the game to get more updates!

Last updated by the developer 8 Aug 2026, 12:37 UTC.

18
playing (measured 10 Aug 2026, 14:16 UTC)
10,882,224
lifetime visits
95%
liked (11,534 👍 / 654 👎)
12,700
favourites (1.2 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1629first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
1,299 R$
Easy Craft
599 R$
VIP
499 R$
2x Cups
499 R$
+2 Pet
399 R$
Super Luck
399 R$
2x Power
299 R$
10x Egg Hatch
299 R$
3x Egg Hatch
199 R$
2x Acceleration
199 R$
Luck
99 R$
Fast Hatch
49 R$
+150 Inventory
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:4895no change
23 Aug 2026, 19:4895no change
13 Aug 2026, 19:4795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.