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[✨ UPD] Anime Girl RNG

[✨ UPD] Anime Girl RNG

A Roblox experience owned by The Rolling Society.

SimulatorENRNGAnimeGacha

Anime Girl RNG is a simulator experience created on 2025-08-20. The game currently has 5,282 players and 16,465,324 lifetime visits. It holds 94,720 favorites and maintains a 91% like percentage. Players roll for over 150 auras, craft relics, and use potions to increase luck within this single-developer project.

Description (written by the developer; not a statement by this register)

Anime Girl RNG is a game made and maintained by one single developer. don't expect perfection! What is Anime Girl RNG? 🔄 Click the "Roll" button to get 150+ Auras 🛠️ Craft unique relics with your auras! 🍀 You can also drink Potions to increase your luck 📢 Join the community for free codes! Disclaimer: This project might or might not contain inspired content created out of admiration and a desire to share awareness and appreciation for the original work. If you are the owner of any referenced content and have concerns, please contact us to get this resolved immediately. Thank you!

Last updated by the developer 23 Aug 2026, 01:57 UTC.

3,507
playing (measured 25 Aug 2026, 02:50 UTC)
18,910,359
lifetime visits
92%
liked (59,649 👍 / 5,504 👎)
111,049
favourites (5.9 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,92012,6747,7973,50710 August 202625 August 2026
80 measurements spanning 15 days, net -291. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,457–14,137 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 80
Measured (UTC)PlayersChange
25 Aug 2026, 02:503,507+11
25 Aug 2026, 01:503,496+49
25 Aug 2026, 00:503,447+65
24 Aug 2026, 23:503,382-136
24 Aug 2026, 22:503,518-130
24 Aug 2026, 21:503,648-151
24 Aug 2026, 20:503,799+7
24 Aug 2026, 19:503,792-69
24 Aug 2026, 18:503,861-130
24 Aug 2026, 17:503,991-148
24 Aug 2026, 16:504,139-138
24 Aug 2026, 15:504,277-231
24 Aug 2026, 14:504,508+22
24 Aug 2026, 13:504,486+46
24 Aug 2026, 12:504,440+32
24 Aug 2026, 11:504,408+120
24 Aug 2026, 10:504,288+97
24 Aug 2026, 09:504,191-65
24 Aug 2026, 08:504,256+83
24 Aug 2026, 07:504,173first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Shellphone
499 R$
VIP +
300 R$
2x Astralis
300 R$
Extra Tycoon Slots
299 R$
2x Gold
250 R$
VIP
125 R$
Spinner Notifier
100 R$
Dark-Market Notifier
100 R$
Auto Sell Fish
99 R$
Auto Fish
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Anime Girl RNG! · welcome4,296,737 · 36.7% win
Reach 100 Rolls · progression1,560,930 · 12.3% win
Reach 1,000 Rolls · progression764,567 · 8.9% win
My First 1M+ Finding! · collection547,396 · 9.9% win
Reach 10,000 Rolls · progression194,667 · 4.8% win
My First Far Reaching Finding! · welcome170,042 · 8.7% win
Reach 100,000 Rolls · progression50,741 · 3.0% win
My First 1B+ Finding! · collection36,040 · 7.6% win
Reach 1,000,000 Rolls · progression13,386 · 0.90% win
Blessed · other3,235 · 0.00% win
Collector · collection1,005 · 0.00% win
Reach 10,000,000 Rolls! · progression811 · 0.10% win
Discover Them All · collection641 · 0.00% win
Perfection. · other304 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

919291.513 August 202625 August 2026
80 measurements spanning 11 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 80
Measured (UTC)% likedChange
25 Aug 2026, 02:5092no change
25 Aug 2026, 01:5092no change
25 Aug 2026, 00:5092no change
24 Aug 2026, 23:5092no change
24 Aug 2026, 22:5092no change
24 Aug 2026, 21:5092no change
24 Aug 2026, 20:5092no change
24 Aug 2026, 19:5092no change
24 Aug 2026, 18:5092no change
24 Aug 2026, 17:5092no change
24 Aug 2026, 16:5092no change
24 Aug 2026, 15:5092no change
24 Aug 2026, 14:5092no change
24 Aug 2026, 13:5092no change
24 Aug 2026, 12:5092no change
24 Aug 2026, 11:5092no change
24 Aug 2026, 10:5092no change
24 Aug 2026, 09:5092no change
24 Aug 2026, 08:5092no change
24 Aug 2026, 07:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.