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Toilet Final Disaster [ASYM]

Toilet Final Disaster [ASYM]

A Roblox experience owned by Minitv Group.

SurvivalENsurvivalco-ophorror

Created in 2025, Toilet Final Disaster [ASYM] is a survival experience on Roblox with over 4.3 million lifetime visits. It records 99 playing now, a like rating of 77%, 12,728 favourites.

Description (written by the developer; not a statement by this register)

[ ❗ ] GAME IN ALPHA [ ❗ ] v2.0.2 The game still in alpha so KEEP UR EXPECTATIONS LOW, might bugs and glitches could happen often. Inspirated by die of death. Welcome to Toilet Disaster, a world lost in the ashes of a forgotten war. You have entered a realm struggling to remember what it once was, but memories are fading and it is becoming increasingly difficult to hold onto them. Survive and support your teammates using one of the 3 unit cards granted to you. Cooperation is your only hope. Conquer, destroy, and dismantle everything in your path. Leave nothing standing. This is not your home. There is only one goal: escape this limbo before the past forgets you entirely. 🔆CREDITS: 📺Main creator/Owner - Minitv (@fox_elperro) - scripter and director 🎀Co-owner - KatMango (@NoKatMango) - artist and co-director Dev Team: Mrsols Ralven Eletsky MR. Speaker Ajoloteanimations K1ra Arizona Axolotl Nomany123 Special thanks for everybody who support us 💖

Last updated by the developer 21 Sept 2026, 00:52 UTC.

99
playing (measured 22 Sept 2026, 05:50 UTC)
4,391,897
lifetime visits
77%
liked (4,370 👍 / 1,287 👎)
13,229
favourites (3.0 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

994672831 September 202622 September 2026
500 measurements spanning 21 days, net -77. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–522 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
22 Sept 2026, 05:5099-2
22 Sept 2026, 04:50101-15
22 Sept 2026, 03:50116-24
22 Sept 2026, 02:50140+9
22 Sept 2026, 01:50131-20
22 Sept 2026, 00:50151+6
21 Sept 2026, 23:50145-39
21 Sept 2026, 22:50184+49
21 Sept 2026, 21:50135+8
21 Sept 2026, 20:50127no change
21 Sept 2026, 19:50127+5
21 Sept 2026, 18:50122-23
21 Sept 2026, 17:50145+9
21 Sept 2026, 16:50136-22
21 Sept 2026, 15:50158+8
21 Sept 2026, 14:50150-35
21 Sept 2026, 13:50185+15
21 Sept 2026, 12:50170+25
21 Sept 2026, 11:50145+9
21 Sept 2026, 10:50136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emotes X2 Slot
79 R$
Stickers X2 Slot
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Point of no return · progression1,064,616 · 79.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 202613 October 2026
758 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 758
Measured (UTC)% likedChange
13 Oct 2026, 04:3577no change
3 Oct 2026, 04:3477no change
23 Sept 2026, 04:3477no change
22 Sept 2026, 05:5077no change
22 Sept 2026, 04:5077no change
22 Sept 2026, 03:5077no change
22 Sept 2026, 02:5077no change
22 Sept 2026, 01:5077no change
22 Sept 2026, 00:5077no change
21 Sept 2026, 23:5077no change
21 Sept 2026, 22:5077no change
21 Sept 2026, 21:5077no change
21 Sept 2026, 20:5077no change
21 Sept 2026, 19:5077no change
21 Sept 2026, 18:5077no change
21 Sept 2026, 17:5077no change
21 Sept 2026, 16:5077no change
21 Sept 2026, 15:5077no change
21 Sept 2026, 14:5077no change
21 Sept 2026, 13:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.