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Toilet Final Disaster [ASYM]

Toilet Final Disaster [ASYM]

A Roblox experience owned by Minitv Group.

SurvivalENsurvivalco-ophorror

Toilet Final Disaster [ASYM] is a survival experience created on 2025-08-26. It has accumulated 3,610,882 lifetime visits and currently has 514 players online. The title holds 10,003 favorites and maintains a 77% like percentage. The game is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

[ ❗ ] GAME IN ALPHA [ ❗ ] v2.0.2 The game still in alpha so KEEP UR EXPECTATIONS LOW, might bugs and glitches could happen often. Inspirated by die of death. Welcome to Toilet Disaster, a world lost in the ashes of a forgotten war. You have entered a realm struggling to remember what it once was, but memories are fading and it is becoming increasingly difficult to hold onto them. Survive and support your teammates using one of the 3 unit cards granted to you. Cooperation is your only hope. Conquer, destroy, and dismantle everything in your path. Leave nothing standing. This is not your home. There is only one goal: escape this limbo before the past forgets you entirely. 🔆CREDITS: 📺Main creator/Owner - Minitv (@fox_elperro) - scripter and director 🎀Co-owner - KatMango (@NoKatMango) - artist and co-director Dev Team: Mrsols Ralven Eletsky MR. Speaker Ajoloteanimations K1ra Arizona Axolotl Nomany123 Special thanks for everybody who support us 💖

Last updated by the developer 6 Aug 2026, 22:50 UTC.

566
playing (measured 24 Aug 2026, 12:50 UTC)
3,845,865
lifetime visits
77%
liked (3,805 👍 / 1,132 👎)
10,859
favourites (2.8 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

247678462.556610 August 202624 August 2026
66 measurements spanning 14 days, net +319. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 182–743 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 66
Measured (UTC)PlayersChange
24 Aug 2026, 12:50566+111
24 Aug 2026, 11:50455+6
24 Aug 2026, 10:50449-7
24 Aug 2026, 09:50456+20
24 Aug 2026, 08:50436+82
24 Aug 2026, 07:50354+19
24 Aug 2026, 06:50335-17
24 Aug 2026, 05:50352+14
24 Aug 2026, 04:50338-8
24 Aug 2026, 03:50346-30
24 Aug 2026, 02:50376-16
24 Aug 2026, 01:50392-49
24 Aug 2026, 00:50441-19
23 Aug 2026, 23:50460+17
23 Aug 2026, 22:50443+29
23 Aug 2026, 21:50414-26
23 Aug 2026, 20:50440-64
23 Aug 2026, 19:50504-10
23 Aug 2026, 18:50514+11
23 Aug 2026, 17:50503first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emotes X2 Slot
79 R$
Stickers X2 Slot
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Point of no return · progression917,574 · 87.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 202624 August 2026
67 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 67
Measured (UTC)% likedChange
24 Aug 2026, 12:5077no change
24 Aug 2026, 11:5077no change
24 Aug 2026, 10:5077no change
24 Aug 2026, 09:5077no change
24 Aug 2026, 08:5077no change
24 Aug 2026, 07:5077no change
24 Aug 2026, 06:5077no change
24 Aug 2026, 05:5077no change
24 Aug 2026, 04:5077no change
24 Aug 2026, 04:3277no change
24 Aug 2026, 03:5077no change
24 Aug 2026, 02:5077no change
24 Aug 2026, 01:5077no change
24 Aug 2026, 00:5077no change
23 Aug 2026, 23:5077no change
23 Aug 2026, 22:5077no change
23 Aug 2026, 21:5077no change
23 Aug 2026, 20:5077no change
23 Aug 2026, 19:5077no change
23 Aug 2026, 18:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.