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Dex's Party

Dex's Party

A Roblox experience owned by Bill's family.

Social & hangoutENbirthday celebrationpartysocial hangout

Dex's Party is a social-hangout experience created on 2025-08-27. It has accumulated 3,185,588 lifetime visits and 104,327 favorites. Currently, 109 users are playing. The experience holds a 95% like percentage. The description notes the presence of a violent character, bright flashes, and harsh sounds, advising against play for children or those with epilepsy.

Description (written by the developer; not a statement by this register)

Hey, hey, hey, Dex's birthday is coming up!!! Let's go to him and have fun celebrating him :) !WARNING! !THE GAME CONTAINS A VIOLENT CHARACTER AND IS NOT INTENDED FOR CHILDREN, THE GAME CONTAINS BRIGHT FLASHES, HARSH SOUNDS AND SO ON, IF YOU ARE AN EPILEPTIC, THEN WE DO NOT RECOMMEND PLAYING THIS GAME!

Last updated by the developer 9 Jun 2026, 20:46 UTC.

85
playing (measured 22 Aug 2026, 04:50 UTC)
3,249,103
lifetime visits
95%
liked (24,786 👍 / 1,347 👎)
104,327
favourites (32.1 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8517713110 August 2026 — 156 players21 August 2026 — 168 players21 August 2026 — 151 players21 August 2026 — 168 players21 August 2026 — 177 players22 August 2026 — 147 players22 August 2026 — 166 players22 August 2026 — 142 players22 August 2026 — 124 players22 August 2026 — 85 players10 August 202622 August 2026
10 measurements spanning 11 days, net -71. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–191 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5085-39
22 Aug 2026, 03:50124-18
22 Aug 2026, 02:50142-24
22 Aug 2026, 01:50166+19
22 Aug 2026, 00:50147-30
21 Aug 2026, 23:50177+9
21 Aug 2026, 22:50168+17
21 Aug 2026, 21:50151-17
21 Aug 2026, 20:54168+12
10 Aug 2026, 17:49156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jumpscare All!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad End · progression557,745
Good End · progression108,079
secret end · secret36,771

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked14 August 202622 August 2026
10 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Aug 2026, 04:5095no change
22 Aug 2026, 03:5095no change
22 Aug 2026, 02:5095no change
22 Aug 2026, 01:5095no change
22 Aug 2026, 00:5095no change
21 Aug 2026, 23:5095no change
21 Aug 2026, 22:5095no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495no change
14 Aug 2026, 05:3395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.