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[🏭] My Tycoon!

[🏭] My Tycoon!

A Roblox experience owned by sub_oxide.

TycoonENfactoryidleclicker

[🏭] My Tycoon! is a tycoon experience created on 2025-08-27. It has accumulated 45,531,579 lifetime visits and holds 43,516 favorites. Currently, 300 users are playing. The game maintains an 84% like percentage. Players purchase droppers to earn currency while offline.

Description (written by the developer; not a statement by this register)

💬 Welcome to 🏭 My Tycoon! Buy droppers, place them on your plot, and watch HOW MUCH MONEY THEY MAKE YOU! HOW TO PLAY: 🛒 Buy droppers from the shop 🏭 Place them on your plot so they can start dropping & earning 🧊 Collect studs 🔁 Sell & REPEAT! Remember, your factory literally earns while you are offline ⭐

Last updated by the developer 4 May 2026, 15:11 UTC.

51
playing (measured 21 Aug 2026, 20:54 UTC)
45,616,302
lifetime visits
84%
liked (14,672 👍 / 2,893 👎)
43,888
favourites (1.0 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

517663.510 August 2026 — 76 players21 August 2026 — 51 players10 August 202621 August 2026
2 measurements spanning 11 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–80 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5451-25
10 Aug 2026, 16:0776first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Double Luck [PERMANENT]
99 R$
[OP] Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3584no change
23 Aug 2026, 14:3084no change
21 Aug 2026, 20:5484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.