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[NUKE ☢️] Build an Ore Factory 💎

[NUKE ☢️] Build an Ore Factory 💎

A Roblox experience owned by 67 Factory Games.

TycoonENfactory buildingresource managementincremental/idle

[NUKE ☢️] Build an Ore Factory 💎 is a tycoon experience created on 2026-02-19. It records 1,893,546 lifetime visits and 7,930 favorites. Currently, 173 players are active. The game maintains a 95% like percentage. Players build factories by purchasing generators, adding upgraders, placing conveyors, and using processors to smelt ores for cash.

Description (written by the developer; not a statement by this register)

⛏️ Build your own Ore Factory! How to Play: 🪨 Buy Generators – mine ores ⚙️ Add Upgraders – boost your profit ➡️ Place Conveyors – move ores through your factory 🏭 Add Processors – smelt your ores for more cash 💎 Sell Ores – earn cash ✨ Join the group & like the game for rewards!

Last updated by the developer 17 Aug 2026, 18:53 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
1,949,288
lifetime visits
95%
liked (12,005 👍 / 681 👎)
8,257
favourites (4.2 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

761149510 August 2026 — 114 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–120 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476-38
10 Aug 2026, 14:37114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP! 👑
499 R$
2x Treasure
399 R$
2x Diamonds! 💎
399 R$
2x Money! 💵
349 R$
2x Luck! 🍀
299 R$
Faster Restock! ⏫
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome847,964 · 100.0% win
Egg Cracker I · collection29,868 · 5.2% win
Ore Salesman I · progression20,125 · 3.6% win
Wheel Addict I · other18,092 · 3.0% win
Ore Collector II · collection16,697 · 2.9% win
Ore Salesman II · other12,029 · 2.3% win
Ore Collector III · collection4,438 · 0.90% win
Wheel Addict II · collection4,438 · 1.1% win
Ore Salesman III · progression2,060 · 0.60% win
Egg Cracker II · collection1,931 · 0.70% win
Wheel Addict III · other963 · 0.30% win
Egg Cracker III · collection444 · 0.10% win
Ore Salesman IV · progression415 · 0.10% win
Ore Collector IV · collection298 · 0.10% win
Wheel Addict IV · collection238 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked21 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:2395no change
21 Aug 2026, 20:5495no change
14 Aug 2026, 10:2395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.