[ UPD ] Mount Niskala Expedition
A Roblox experience owned by Thirteen Studio.
AdventureENenvironmentalismexplorationnarrative
Description (written by the developer; not a statement by this register)
Mount Niskala is no ordinary mountain. This mountain reflects human greed and regret, where nature speaks through its wounds. Once covered in forests, savannas, and clear water sources, its beauty slowly faded with deforestation and land exploitation, leaving behind cracked valleys, burnt trees, and silent peaks. However, Niskala still stands, carrying a lesson about the balance between humans and the earth. Every step toward its peak is not only a physical journey, but also a reminder that nature is not meant to be conquered, but protected. The word "Niskala" means something that is invisible but present, symbolizing the hope that life within the earth still survives, even though destruction is visible on the surface.
Last updated by the developer 17 May 2026, 16:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:38 | 5 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 00:53 | 93 | no change |
| 15 Aug 2026, 00:45 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.