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[UPD] Mount Highland [EXPEDITION]

[UPD] Mount Highland [EXPEDITION]

A Roblox experience owned by Highland Community.

AdventureIDmountaineeringobstacle coursefishing

Description (written by the developer; not a statement by this register)

🏔️ MOUNT HIGHLAND - (EXPEDITION HIGHLAND) Mulailah petualangan pendakian epik melalui medan dataran tinggi yang menakjubkan! Uji kemampuan Anda dalam peta rintangan yang menantang ini, menampilkan pemandangan yang memukau dan gameplay yang seru. ✨ FITUR UTAMA: - MANCING MANIA (Fish & Rod Updated) - PEMANDANGAN ALAM - FREE AVA - SPEED BOOST - CARRY MAKS 10 - EMOTE - DANCE - MUSIC - FREE CAM - JUMP SETTINGS - GRAPHIC SETTINGS - HIDE NAMETAG GAME MASIH DALAM TAHAP BETA, BUG MUNGKIN AKAN TERJADI, KAMI AKAN UPDATE SECARA BERKALA, BERIKAN SARAN DAN KRITIK ANDA MELALUI COMMUNITY

Last updated by the developer 6 Aug 2026, 07:37 UTC.

41
playing (measured 10 Aug 2026, 16:16 UTC)
382,328
lifetime visits
95%
liked (2,378 👍 / 138 👎)
3,859
favourites (10.1 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1674first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Katanaa Rod
200 R$
Umbrella Rod
200 R$
VVIP Pass
100 R$
Crystalized Rod
60 R$
Zombie Rod
60 R$
Flery Rod
60 R$
Loving Rod
60 R$
Forsaken Rod
60 R$
SAR & Rescue
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST PLAY ON MOUNT HIGHLAND! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked4 September 2026 — 95 % liked14 September 2026 — 95 % liked24 September 2026 — 95 % liked4 October 2026 — 95 % liked14 October 2026 — 95 % liked14 August 202614 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 03:0495no change
4 Oct 2026, 03:0395no change
24 Sept 2026, 03:0395no change
14 Sept 2026, 01:2295no change
4 Sept 2026, 01:2195no change
24 Aug 2026, 23:2395no change
14 Aug 2026, 23:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.