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[❄️AGARTHA] SCP-067

[❄️AGARTHA] SCP-067

A Roblox experience owned by HenryBenry Games.

HorrorENhorrorSCP Foundationsurvival

[❄️AGARTHA] SCP-067 is a horror experience created on 2025-09-01. It currently has 2 players online and 788,552 lifetime visits. The game holds 3,078 favorites and maintains a 67% like percentage. Players engage in survival mechanics involving points, puzzles, and item purchases across PC, Mobile, and Console platforms.

Description (written by the developer; not a statement by this register)

RUN, HIDE, SURVIVE. SCP-067 lurks at night searching for new victims... Queue up with friends or randoms and start your journey. Earn Points, solve puzzles, buy new items, and survive as many nights as you can. Every death comes with a harsh penalty, but also with a valuable lesson. Can you survive SCP-067? "MUSSSTAAAARDDD 🥭😂" - Adrian Join the HenryBenry Games group to unlock the Candle! 👥 Available on PC, Mobile, & Console 🖥️📱🎮 Leave a like for future updates! 👍 Items reset after each life. Survivals & Points are saved permanently. We recommend entering without a guide; use each death as a lesson. Developed by HenryBenry Games. Credits: https://devforum.roblox.com/t/scp-067-credits/3967522 Tags: 67, six seven, SCP-067, SCP 067, SCP 67, SCP67, SCP067, SCP, SCP Foundation, kendrick, mustard, blud, mango, phonk, brainrot, retroslop, adrian, gurt

Last updated by the developer 31 Jul 2026, 21:03 UTC.

2
playing (measured 10 Aug 2026, 21:51 UTC)
788,552
lifetime visits
67%
liked (1,018 👍 / 507 👎)
3,131
favourites (4.0 per 1k visits)
1 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Points
399 R$
Nightvision Goggles
299 R$
Starterkit
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome584,281 · 100.0% win
DEATH · other252,412 · 68.0% win
SURVIVE · progression115,688 · 12.6% win
KENDRICK'S SHOP · other39,093 · 33.2% win
MUSTARD HOUR · other22,968 · 1.6% win
STORMY NIGHT · other9,696 · 1.6% win
ADRIAN'S SHOP · other3,233 · 0.00% win
THINKER · other516 · 20.6% win
QUARTER ZIPS & MATCHA · other189 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3267no change
14 Aug 2026, 17:3067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.