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100 Players Enter Brainrot

100 Players Enter Brainrot

A Roblox experience owned by Brain Trip Studio.

ObbyEN100 playersparkourheight progression

100 Players Enter Brainrot is an obby experience created on 2025-09-29. It has recorded 16,085,641 lifetime visits and 14,496 favorites. Currently, 20 players are active. The experience holds a 91% like percentage.

Description (written by the developer; not a statement by this register)

100 players help each other to jump into brainrots! Complete 4 stages and unlock the high jump! Each passing level increases your height!

Last updated by the developer 8 Jun 2026, 17:47 UTC.

20
playing (measured 10 Aug 2026, 14:02 UTC)
16,085,641
lifetime visits
91%
liked (23,290 👍 / 2,351 👎)
14,622
favourites (0.9 per 1k visits)
29 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
199 R$
Freeze Gun
149 R$
Slap Hand
149 R$
Grapple Hook
149 R$
Trampoline
119 R$
Fusion Coil
119 R$
Sword
99 R$
Gravity Coil
99 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:5291no change
23 Aug 2026, 17:3391no change
13 Aug 2026, 17:3191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.