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[EVENT] Mount Lembaraya

[EVENT] Mount Lembaraya

A Roblox experience owned by UtaaStudio.

RoleplayENnatureroleplaychill

[EVENT] Mount Lembaraya is a roleplay experience created on 2025-09-03. The game currently has 257 players. It has accumulated 940,973 lifetime visits, 4,732 favorites, and a 92% like percentage.

Description (written by the developer; not a statement by this register)

🌄 MOUNT LEMBARAYA A simple journey among forests, fog, and memories. 🎣 Fishing 🏆 Galatama 🎸 Playing guitar. 🔶 Motorcycle driver 🎥 Creating a video. 🧗 Carry friend. Because not everyone comes to the mountain to reach the summit. Some come to enjoy the journey. ⬇️ Scroll down to join the DC Community.

Last updated by the developer 21 Aug 2026, 08:11 UTC.

34
playing (measured 21 Aug 2026, 20:54 UTC)
982,283
lifetime visits
92%
liked (1,884 👍 / 166 👎)
4,732
favourites (4.8 per 1k visits)
3 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3413182.511 August 2026 — 131 players21 August 2026 — 34 players11 August 202621 August 2026
2 measurements spanning 11 days, net -97. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–146 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5434-97
11 Aug 2026, 03:23131first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vip
149 R$
BoomBox
99 R$
SpeedCoil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Lembaraya · welcome225,474
Summit Mount Lembaraya · progression99,641
1000 Caught · collection4,610
5000 Caught · collection719
60,000 caught · collection16
500 Ojek Ratings · progression12

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked21 August 2026 — 92 % liked14 August 202621 August 2026
2 measurements spanning 7 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5492no change
14 Aug 2026, 16:3292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.