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Push and Slide!

Push and Slide!

A Roblox experience owned by Get Top game.

ObbyENphysics-basedobstacle avoidanceprogression

Description (written by the developer; not a statement by this register)

🎉 Welcome to Push and Slide! Get ready for an exciting challenge where you become Sisyphus, sliding at high speed while you dodge tricky obstacles and collect rewards. Push to the top and slide 👑 🧗 Push the rock 💰 Collect coins 🐦 Unlock mythical partners 🌍 Unlock the map 📢NEW CODE: CHILL 👍 Join our group and like the game for more updates!

Last updated by the developer 19 Jun 2026, 21:18 UTC.

47
playing (measured 21 Aug 2026, 20:54 UTC)
27,112,650
lifetime visits
99%
liked (147,525 👍 / 2,229 👎)
2,061,696
favourites (76.0 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

47160103.510 August 2026 — 160 players21 August 2026 — 47 players10 August 202621 August 2026
2 measurements spanning 11 days, net -113. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–177 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5447-113
10 Aug 2026, 14:22160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome13,072,628 · 100.0% win
WORLD 2 · progression2,685,720 · 40.6% win
World 3 · progression479,017 · 5.7% win
World 4 · progression45,206 · 0.50% win
World 6 · progression9,847 · 0.10% win
World 5 · progression6,492 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9921 August 2026 — 99 % liked23 August 2026 — 99 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:4899no change
21 Aug 2026, 20:5499first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.