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Push and Slide!

Push and Slide!

A Roblox experience owned by Get Top game.

ObbyENphysics-basedobstacle avoidanceprogression

Push and Slide! is a Roblox obstacle-course (obby) game, created in 2025. Players navigate a sequence of platforming obstacles to reach the finish. Lifetime visits stand at 27,112,650, the like rating is 99%, and favorites total 2,068,505, with 47 players in the experience at last count.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Push and Slide! Get ready for an exciting challenge where you become Sisyphus, sliding at high speed while you dodge tricky obstacles and collect rewards. Push to the top and slide 👑 🧗 Push the rock 💰 Collect coins 🐦 Unlock mythical partners 🌍 Unlock the map 📢NEW CODE: CHILL 👍 Join our group and like the game for more updates!

Last updated by the developer 19 Jun 2026, 21:18 UTC.

47
playing (measured 21 Aug 2026, 20:54 UTC)
27,112,650
lifetime visits
99%
liked (148,500 👍 / 2,246 👎)
2,087,657
favourites (77.0 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

47160103.510 August 2026 — 160 players21 August 2026 — 47 players10 August 202621 August 2026
2 measurements spanning 11 days, net -113. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–177 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5447-113
10 Aug 2026, 14:22160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome13,219,695 · 100.0% win
WORLD 2 · progression2,723,163 · 37.9% win
World 3 · progression485,726 · 5.1% win
World 4 · progression45,840 · 0.90% win
World 6 · progression10,127 · 0.10% win
World 5 · progression6,666 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9921 August 2026 — 99 % liked23 August 2026 — 99 % liked2 September 2026 — 99 % liked12 September 2026 — 99 % liked22 September 2026 — 99 % liked2 October 2026 — 99 % liked12 October 2026 — 99 % liked22 October 2026 — 99 % liked21 August 202622 October 2026
8 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:1599no change
12 Oct 2026, 16:0899no change
2 Oct 2026, 16:0799no change
22 Sept 2026, 16:0699no change
12 Sept 2026, 16:0499no change
2 Sept 2026, 16:0299no change
23 Aug 2026, 15:4899no change
21 Aug 2026, 20:5499first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.