[67] Climb to Save Brainrot
A Roblox experience owned by equalizer the second.
ObbyENclimbingobstacle courseprogression
Climb to Save Brainrot is an obby experience created on September 12, 2025. The game currently has 670 players online and 49,565 favorites. It has accumulated 42,816,072 lifetime visits and maintains a 99% like percentage.
Description (written by the developer; not a statement by this register)
👋 Welcome to Climb to Save Brainrot! 🧗Climb to the top ⛑️Save the brainrot 💰Jump down for money 🪽Get faster wings 👍Join the group and like the game!
Last updated by the developer 10 Apr 2026, 14:21 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 08:50 | 380 | +21 |
| 24 Aug 2026, 07:50 | 359 | +30 |
| 24 Aug 2026, 06:50 | 329 | +2 |
| 24 Aug 2026, 05:50 | 327 | +50 |
| 24 Aug 2026, 04:50 | 277 | +58 |
| 24 Aug 2026, 03:50 | 219 | +20 |
| 24 Aug 2026, 02:50 | 199 | -61 |
| 24 Aug 2026, 01:50 | 260 | +6 |
| 24 Aug 2026, 00:50 | 254 | -18 |
| 23 Aug 2026, 23:50 | 272 | -21 |
| 23 Aug 2026, 22:50 | 293 | +20 |
| 23 Aug 2026, 21:50 | 273 | +26 |
| 23 Aug 2026, 20:50 | 247 | -79 |
| 23 Aug 2026, 19:50 | 326 | -54 |
| 23 Aug 2026, 18:50 | 380 | -51 |
| 23 Aug 2026, 17:50 | 431 | -36 |
| 23 Aug 2026, 16:50 | 467 | -12 |
| 23 Aug 2026, 15:50 | 479 | -30 |
| 23 Aug 2026, 14:50 | 509 | -11 |
| 23 Aug 2026, 13:50 | 520 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:50 | 99 | no change |
| 24 Aug 2026, 07:50 | 99 | no change |
| 24 Aug 2026, 06:50 | 99 | no change |
| 24 Aug 2026, 05:50 | 99 | no change |
| 24 Aug 2026, 04:50 | 99 | no change |
| 24 Aug 2026, 03:50 | 99 | no change |
| 24 Aug 2026, 02:50 | 99 | no change |
| 24 Aug 2026, 01:50 | 99 | no change |
| 24 Aug 2026, 00:50 | 99 | no change |
| 23 Aug 2026, 23:50 | 99 | no change |
| 23 Aug 2026, 22:50 | 99 | no change |
| 23 Aug 2026, 21:50 | 99 | no change |
| 23 Aug 2026, 20:50 | 99 | no change |
| 23 Aug 2026, 19:50 | 99 | no change |
| 23 Aug 2026, 18:50 | 99 | no change |
| 23 Aug 2026, 17:50 | 99 | no change |
| 23 Aug 2026, 16:50 | 99 | no change |
| 23 Aug 2026, 15:50 | 99 | no change |
| 23 Aug 2026, 14:50 | 99 | no change |
| 23 Aug 2026, 14:34 | 99 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.