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Untitled Upgrade Tree

Untitled Upgrade Tree

A Roblox experience owned by Very Serious Games, Trust omg omg omg ohio.

SimulatorENincrementalprogressionmulti-layer reset

Untitled Upgrade Tree is a simulator experience created on 2025-09-06. The game has accumulated 10,368,793 lifetime visits and 38,436 favorites. Currently, 605 players are active. The title holds an 87% like percentage. It features an incremental progression system with multiple reset layers designed to accelerate player advancement through interconnected upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Untitled Upgrade Tree (UUT)! UUT is an upgrade tree incremental game featuring multiple reset layers, currently 6. Each reset grants powerful boosts, so you won’t need to grind for hours just to get back to where you were. Instead, resets help you progress faster. An upgrade tree incremental is a progression system where players earn resources and spend them on interconnected upgrades arranged in a tree. Each upgrade increases production, unlocks new mechanics, or enhances previous upgrades, leading to exponential growth over time. The game already offers over 12 hours of content, with the long-term goal of reaching over 20 hours of gameplay and upgrades ⚠️This game isn't very epilepsy-friendly (play at your own risk) ⚠️UUT is made for fans of incremental games and upgrade trees and is kinda beginner-friendly supports PC, Mobile, and consoles 🙏The game is highly inspired by Everything Upgrade Tree (EUT) & Grass Cutting Incremental (GCI)

Last updated by the developer 16 Jul 2026, 21:33 UTC.

83
playing (measured 9 Sept 2026, 03:50 UTC)
10,788,107
lifetime visits
87%
liked (27,496 👍 / 3,936 👎)
46,427
favourites (4.3 per 1k visits)
6 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83588335.510 August 20269 September 2026
438 measurements spanning 30 days, net -505. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7–664 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 438
Measured (UTC)PlayersChange
9 Sept 2026, 03:5083-29
9 Sept 2026, 02:50112+1
9 Sept 2026, 01:50111-21
9 Sept 2026, 00:50132-3
8 Sept 2026, 23:50135-12
8 Sept 2026, 22:50147-3
8 Sept 2026, 21:50150-15
8 Sept 2026, 20:50165-2
8 Sept 2026, 19:50167-27
8 Sept 2026, 18:50194-4
8 Sept 2026, 17:50198-18
8 Sept 2026, 16:50216-1
8 Sept 2026, 15:50217-7
8 Sept 2026, 14:50224-5
8 Sept 2026, 13:50229+2
8 Sept 2026, 12:50227+4
8 Sept 2026, 11:50223+31
8 Sept 2026, 10:50192+46
8 Sept 2026, 09:50146-13
8 Sept 2026, 08:50159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
599 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,648,329 · 34.7% win
Prestige · progression2,098,012 · 22.7% win
Evil · other1,096,902 · 14.3% win
Galaxy · other840,504 · 11.0% win
Loop758,255 · 10.3% win
Blackhole · other569,262 · 8.6% win
Anti World · other492,060 · 7.8% win
Collector · collection450,507 · 0.00% win
Supernova · other392,034 · 7.3% win
Da useless tree · other313,251 · 6.0% win
Died? · other306,430 · 5.5% win
Genesis · welcome258,217 · 5.6% win
Tower · other247,431 · 5.2% win
God Offer · other223,457 · 4.4% win
Hecker · other165,289 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 202622 October 2026
444 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 444
Measured (UTC)% likedChange
22 Oct 2026, 20:1887no change
12 Oct 2026, 20:1787no change
2 Oct 2026, 20:1787no change
22 Sept 2026, 20:1687no change
12 Sept 2026, 20:1587no change
9 Sept 2026, 03:5087no change
9 Sept 2026, 02:5087no change
9 Sept 2026, 01:5087no change
9 Sept 2026, 00:5087no change
8 Sept 2026, 23:5087no change
8 Sept 2026, 22:5087no change
8 Sept 2026, 21:5087no change
8 Sept 2026, 20:5087no change
8 Sept 2026, 19:5087no change
8 Sept 2026, 18:5087no change
8 Sept 2026, 17:5087no change
8 Sept 2026, 16:5087no change
8 Sept 2026, 15:5087no change
8 Sept 2026, 14:5087no change
8 Sept 2026, 13:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.