Untitled Upgrade Tree
A Roblox experience owned by Very Serious Games, Trust omg omg omg ohio.
SimulatorENincrementalprogressionmulti-layer reset
Untitled Upgrade Tree is a simulator experience created on 2025-09-06. The game has accumulated 10,368,793 lifetime visits and 38,436 favorites. Currently, 605 players are active. The title holds an 87% like percentage. It features an incremental progression system with multiple reset layers designed to accelerate player advancement through interconnected upgrades.
Description (written by the developer; not a statement by this register)
Welcome to Untitled Upgrade Tree (UUT)! UUT is an upgrade tree incremental game featuring multiple reset layers, currently 6. Each reset grants powerful boosts, so you won’t need to grind for hours just to get back to where you were. Instead, resets help you progress faster. An upgrade tree incremental is a progression system where players earn resources and spend them on interconnected upgrades arranged in a tree. Each upgrade increases production, unlocks new mechanics, or enhances previous upgrades, leading to exponential growth over time. The game already offers over 12 hours of content, with the long-term goal of reaching over 20 hours of gameplay and upgrades ⚠️This game isn't very epilepsy-friendly (play at your own risk) ⚠️UUT is made for fans of incremental games and upgrade trees and is kinda beginner-friendly supports PC, Mobile, and consoles 🙏The game is highly inspired by Everything Upgrade Tree (EUT) & Grass Cutting Incremental (GCI)
Last updated by the developer 16 Jul 2026, 21:33 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 13:50 | 418 | +60 |
| 25 Aug 2026, 12:50 | 358 | -12 |
| 25 Aug 2026, 11:50 | 370 | +34 |
| 25 Aug 2026, 10:50 | 336 | +13 |
| 25 Aug 2026, 09:50 | 323 | +43 |
| 25 Aug 2026, 08:50 | 280 | +53 |
| 25 Aug 2026, 07:50 | 227 | +28 |
| 25 Aug 2026, 06:50 | 199 | +25 |
| 25 Aug 2026, 05:50 | 174 | +29 |
| 25 Aug 2026, 04:50 | 145 | +18 |
| 25 Aug 2026, 03:50 | 127 | -44 |
| 25 Aug 2026, 02:50 | 171 | -23 |
| 25 Aug 2026, 01:50 | 194 | -44 |
| 25 Aug 2026, 00:50 | 238 | +13 |
| 24 Aug 2026, 23:50 | 225 | -44 |
| 24 Aug 2026, 22:50 | 269 | -12 |
| 24 Aug 2026, 21:50 | 281 | -10 |
| 24 Aug 2026, 20:50 | 291 | -39 |
| 24 Aug 2026, 19:50 | 330 | -41 |
| 24 Aug 2026, 18:50 | 371 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 13:50 | 87 | no change |
| 25 Aug 2026, 12:50 | 87 | no change |
| 25 Aug 2026, 11:50 | 87 | no change |
| 25 Aug 2026, 10:50 | 87 | no change |
| 25 Aug 2026, 09:50 | 87 | no change |
| 25 Aug 2026, 08:50 | 87 | no change |
| 25 Aug 2026, 07:50 | 87 | no change |
| 25 Aug 2026, 06:50 | 87 | no change |
| 25 Aug 2026, 05:50 | 87 | no change |
| 25 Aug 2026, 04:50 | 87 | no change |
| 25 Aug 2026, 03:50 | 87 | no change |
| 25 Aug 2026, 02:50 | 87 | no change |
| 25 Aug 2026, 01:50 | 87 | no change |
| 25 Aug 2026, 00:50 | 87 | no change |
| 24 Aug 2026, 23:50 | 87 | no change |
| 24 Aug 2026, 22:50 | 87 | no change |
| 24 Aug 2026, 21:50 | 87 | no change |
| 24 Aug 2026, 20:50 | 87 | no change |
| 24 Aug 2026, 19:50 | 87 | no change |
| 24 Aug 2026, 18:50 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.